Charlie Wagner - Wishlist Netherspire!

@ccharnul.bsky.social

26 y.o. French Game Designer, Making Netherspire (s.team/a/4712470) Previously made Hypogea (s.team/a/2980260), Former Tech GD @ GameAtelier & FromParallel. https://charlie-wagner.itch.io/ 📷- @elldaan.bsky.social

Metal Garden is coming to Nintendo Switch!!! And it's out in a month!! Huge huge thanks to @sourcemacchiato.com and @rosanthwyn.online for all the work they've been doing on it!! I hope you'll have fun with it! 😊

Source Macchiato@sourcemacchiato.com · 4d ago

Metal Garden, a game by @aleksandraht.bsky.social, is coming to Nintendo Switch™ on September 1st! Travel through an overgrown megastructure, and discover what lies beyond it...Will you find your way through? Announcement Trailer: youtu.be/Zqw6odXj4hQ

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

I thought this was a pretty interesting take from Codeberg's announcement of their anti-LLM policy They argue that many developers using LLMs are essentially heaven-banning themselves where they don't realize they're developing for a nonexistent community

# The development team of none

Using LLMs to work with your code gives you a kick of adrenaline. You can develop at a rapid pace, build things as if you had a large team. Only that you have none. In fact, you are (often) alone, working with a statistical machine that turns energy into code.

It seems like many ‘vibe coders’ don't realize that they don't actually have a community around them. They build projects as if they had, and spend resources accordingly. We see projects having a lot of code activity, heavy CI/CD testing, frequent and large release binaries. Sometimes, it feels like the amount of supported platforms exceeds the amount of actual users.

To us, it seems ridiculous to see projects with a single developer and virtually no users consuming as much or even more resources than some of the largest community projects on Codeberg, which operate frugal with CI/CD and storage resources. We do not believe it is reasonable for Codeberg to invest our precious donation money into hosting of large ghost projects.

And the 101 Courses are not the only Levelling The Playing Field content out today: also read this FREE newsletter article on my 75-20-5 rule - a simple but powerful tool to manage quality bar and disagreements building on the paid "Ask Rami" article from two weeks ago. ltpf.ramiismail.com/75-20-5/

75-20-5

Far from a mysterious numbers radio station, the 75-20-5 rule is one that I teach almost every creative director or project lead I work with (although I can't guarantee it doesn't open a hatch somewhe...

ltpf.ramiismail.com