Christophe De bont 🚄 gamescom

@cdebont.bsky.social

Kindness above all else ~ building the future of sustainable Belgian #gamedev @vlaamsavfonds.bsky.social ~ raising videogame literacy everywhere else ~ EN/NL ~ he/him

Completely absorbed by the excellent demo of Hillthorn, a spooky detective adventure by @foolmoongames.bsky.social I’m particularly impressed by how sleek its designed and how the static presentation (it’s “just cards” basically) manages to evoke a vivid picture of the world and its inhabitants.

Hillthorn Demo on Steam

A disappearance in a secluded mountain. A village hiding its secrets. A detective running out of time. Hillthorn's investigation system encourages you to use logic and imagination. Combine actions, cl...

store.steampowered.com

Played this, next to being *drop dead gorgeous* it channels the medieval village vibes of Pentiment, but it also has some extremely fun 2D platforming that reminded me of the musical scenes in A Highland Song. Story goes interesting places as well, so this is more than worth your time!

Eva Navratilova@evanavratilova.bsky.social · 2w ago

This is deeply emotional for us.🥹 Scarlet Deer Inn, our dark medieval folk tale with physical embroidery, is OUT NOW on Steam! Thank you so much to everyone who has supported us on this journey. ❤️ Steam: store.steampowered.com/app1553260

Yesterday, WIRED learned that Madison Square Garden was suing us for our accurate reporting. We stand by our work. That’s why we’re removing the paywall from two of the MSG stories they don’t want you to read, making them free for everyone.

WADJET EYE IS 20 YEARS OLD!! Which means it’s time to celebrate with another group photo. It’s frankly ridiculous that the universe has allowed me to continue doing this for so long. I’m grateful for it every day. Thank you all.

20 games and 20 years worth of Wadjet Eye characters, all bunched up for a group photo.

I agree you need to be able to face every opponent at full strength in a world cup tournament, and I still believe Belgium has every chance of beating the US, with or without Balogun. But the sheer cowardice of everyone involved in this decision is morally repugnant to say the least.

The thing about video games is you can make them as art that you're making for art's sake, or you can make them as commercial products that you mean to sell to make money; but what will really cause you grief is setting out to do one while convincing yourself you're doing the other.