CGGlode

@cgglode.bsky.social

Senior Artist @ Psiclone. Environment Artist, with an interest in stylized game art Previously: Strawdog Studios | Eurocom Views & opinions are my own :) #gameart #art #unrealengine

Spent some time yesterday (and I will be working on it again later today) on my new environment in Unreal Engine 5, still in the block out phase whilst I work on the Trim textures and the Tile sheets. Decided to do 2 different lighting setups for this one!

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Small update to my Blockout in Unreal Engine 5 I've worked on the blockout for the stairs, walls, and vending machine. Block out made in Blender Render from UE5

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Started my new environment today. Small little backstreet alley. Blocked out the basics. Tomorrow I will be doing more details and finishing the blockout first pass before I move on to a paint over sketch. Blockout made in Blender Render from Unreal Engine 5

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Started my new environment today. Small little backstreet alley. Blocked out the basics. Tomorrow I will be doing more details and finishing the blockout first pass before I move on to a paint over sketch. Blockout made in Blender Render from Unreal Engine 5

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The weekend is almost here! Nothing planned for this one so I want to start prep work on my next game art piece. Thinking something Sci-fi/Cyberpunk this time. Possibly a prop, small diorama or maybe a small environment corridor of some kind. Will start moodboarding tonight after the gym!

Some Renders from my latest Portfolio project. You can find the link in the comments below Tools used: Blender Zbrush Substance painter Substance Designer 3DCoat Marmoset Toolbag

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Another project completed on uploaded to Artstation: www.artstation.com/artwork/a0K8WL Such a fun project taking a concept from Darksiders Genesis (by Baldi Konijn) and bringing it to life! Check out the link for more renders, Wireframes, Material previews and Zbrush Sculpt renders!

Demon Rock - Darksiders Genesis Fan Art, Nathan Alderson

This project is roughly based on a small concept for Demon Props by Baldi Konijn for Darksiders Genesis. Made using: Blender Zbrush Substance Painter Substance Designer 3DCoat Marmoset Toolbag I wan...

artstation.com

Been chatting to some game art friends and Im blown away about the job market right now. Some are still out of work with incredible portfolios and technical knowledge. But they aren't getting interviews. Waiting weeks to a month for a rejection email (if at all). It makes me worried for the future.

Small progress on my Darksiders rock. Working a bit in 3DCoat to add some handpainted style to it. I need to finish painting and combine both maps in Substance Painter. Then I can move on to some magma texture work. Based on a concept by Baldi Konijn.

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Some texture progress from this morning on my Rock model which is based on Baldi Konijn's concept work for Darksiders Genesis. This base texture is built in Substance Painter and I will be moving on to a 3D coat pass shortly once I've worked more on some roughness details.

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Some texture progress from this morning on my Rock model which is based on Baldi Konijn's concept work for Darksiders Genesis. This base texture is built in Substance Painter and I will be moving on to a 3D coat pass shortly once I've worked more on some roughness details.

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Been having issues with Artstation. I just found out the links for my portfolio and projects haven't been working on my CV or Linkedin. If I click them they don't work (404), but if I search them on Artstation the pages are there and I can click on them. If I copy the link it works... 1/2

Very excited to say I should be starting the retopology for this sculpt this weekend! I need to finish some little bits of detail in the sculpt. Then its off to Topogun! Based on a concept by Baldi Konijn. Sculpted in Zbrush.

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Very excited to say I should be starting the retopology for this sculpt this weekend! I need to finish some little bits of detail in the sculpt. Then its off to Topogun! Based on a concept by Baldi Konijn. Sculpted in Zbrush.

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I'm tempted to start creating YouTube tutorials for game art. Similar to my old Vimeo videos. Wondering if anyone would be interested? These would be long creation step by step guides. Rather than quick to the point videos.

Nic is one of the best artists I've known. This unique style he has created really pulls me into this world. Its honestly one of the best styles I've seen in game art. Please check Nic out and see the incredible art he creates! Drop him a follow!

Nic Cresswell.@tw0fish.bsky.social · 4mo ago

A recent gameplay addition to a #UE5 project required something to pick up, inspect and stack. So I decided to throw together a quick crate and clay 'bottle' to fit the need while also stretching the artistic muscles in the process. #b3d #substancepainter #gamedev #gameart #indiedev

A crate made of wooden slats stands behind a clay vessel in the shape of a long necked, square based bottle. It is painted in a mixture of yellows and reds. The remnants of a blue and cream coloured label are stuck to its side, torn at the perforation. At the base of the bottle rests a wooden stopper trimmed in a golden coloured metal with black painted lettering on the wood.

My latest project using Unreal Engine 5: Hillside Ruins - is now complete and uploaded on Artstation! Thank you for all the feedback and support on this project! I will leave a link in the comments/replies.

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