A quick Kirby I drew! Cool pose, isn't it?
⭐Astropods: Dreamlayer Dragon⭐ - In Development!
@cheesimoon.bsky.social
25, 🇰🇷 🇺🇸, Gamedev and Designer! Astropods: Dreamlayer Dragon adventures into a new world full of friends, discovering mysteries, treasures & dreams together! I love Kirby Super Star. Play & Wishlist Astropods here! https://linktr.ee/cheesimoon
This #screenshotsaturday, Acro's new Neutral Special is here! Rather than a hook into dash, it's a dash thatll rebound off of enemies or walls! Many ways to use such a move! #indiegame
This #screenshotsaturday, Acro's new Neutral Special is here! Rather than a hook into dash, it's a dash thatll rebound off of enemies or walls! Many ways to use such a move! #indiegame
In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate generously! itch.io/b/3802/game-...
Here's a draft of Acro's Up Special! This will have many fun movement applications. #indiegame #gamedev
Here's a draft of Acro's Up Special! This will have many fun movement applications. #indiegame #gamedev
Mana Moon will be releasing a Kirby-inspired TCG collection in Q2 2027. Pre-orders for the Poyo and M-Knight catalogs are now available. The collection includes card sleeves, embroidered deck boxes, playmats, binders, and more! ✨ www.manamoon.com/collections/...
This #screenshotsaturday, the Steam page for Astropods: Dreamlayer Dragon is officially live! Check it out & wishlist! There's gonna be a lot new & different, so I hope you're excited!
This #screenshotsaturday, the Steam page for Astropods: Dreamlayer Dragon is officially live! Check it out & wishlist! There's gonna be a lot new & different, so I hope you're excited!
This #screenshotsaturday, look who's back! Zurkitera will be the first boss developed in order to test new boss fighting mechanics. #indiegame
This #screenshotsaturday, look who's back! Zurkitera will be the first boss developed in order to test new boss fighting mechanics. #indiegame
@cheesimoon.bsky.social made a doodle for Astropods Starside Glaze went through all of the levels today was really fun
This is extremely good for saving your wrist.
underrated advice that i wish i'd figured out way earlier in my digital art life: if your drawing software lets you adjust your pen pressure so you can make more varied line weights without using a lot of pressure, DO IT!!! cut off the end of that pressure curve!!!
This #screenshotsaturday, we have slash hit VFX! Not 100% satisfied w/ them, but it's good enough for now... #indiegame #gamedev
This #screenshotsaturday, we have slash hit VFX! Not 100% satisfied w/ them, but it's good enough for now... #indiegame #gamedev
yes, indie devs.... make your own physical games... it's easy, it's fun, it's more expensive than it used to be, but it's cheaper than you think! my zine is free, please read it even if you're only just thinking about making physical copies of your games! physical media does not have to be killed
If you're an indie dev or any other kind of artist who's distrusftful of digital-only distribution, we invite you to read @princerosalium.bsky.social's zine on the matter. The potential loss of game discs as a concept is grave, but maybe not all is lost in terms of physical media.
since WHA is poppin, please look at this panel that helped me reframe the learning process
I now fervently believe this. Relatedly, I think celebrating good news and embracing joy are equally radical. You have to remember what you’re fighting for. We cannot sustainably organize around sorrow.
I’m coming to understand that maintaining hope is radical.
Acro has new movement frames! He's looking and moving more dynamic than ever! #indiegame #gamedev
It seems I'm now 25. I dont normally make these kinds of posts, but this means I somehow outlived Cliff Burton... that's a tad harrowing. But, until fate has it otherwise, I'll continue to do my best with cool games! Thank you for supporting me, everyone!
At least in my experience, organizing is one way out of this. It's so easy to feel helpless and mired in your own anxiety - and tbh the bosses are counting on it. Since getting involved in the labor movement, I feel this less and less: expressing agency to enact positive change does everyone good.
Being a gamedev currently means you have been trapped in "Fight or Flight" mode for at least the past few years if not longer. Your body senses you are in danger, but you can't really do either so just get to boil alive in it.
If you have never pondered the layers of double-think, masked intentions, and red herrings possible in Pokémon, then you haven’t *truly* understood the game’s competitive genius. remapradio.com/articles/zor...
Zoroark and the Invention of Lying
Plumbing the depths of Pokémon Champions, and the deceitful mind of a competitive player.
remapradio.com
This #screenshotsaturday, Acro's 3 hit jab has been (roughly) animated! Hemi's hammer has also slightly increased in size, so that their differences are better pronounced! #indiegame #gamedev
This #screenshotsaturday, Acro's 3 hit jab has been (roughly) animated! Hemi's hammer has also slightly increased in size, so that their differences are better pronounced! #indiegame #gamedev
Calvin and Hobbes strip that says it quite well;
even if LLM actually made gamedev more efficient, which I see no reason to believe it has or will, that won't reduce crunch, because the business people will just push harder until you're crunching again. When a tool increases worker productivity, that doesn't translate into better work hours.