Remedy continues to demonstrate that narrative is worthy of investment. People want stories. Good stories take time, expertise and patience/trust from devs who are less au fait with its mechanics (because it IS every bit as mechanical and design heavy as every other aspect of your game).
Alan Wake 2's lifetime sales have exceeded 3 million copies Control Resonant - 1.5 million wishlists across platforms. Healthy momentum on preorders, game tracking well against comparable titles in its launch window storage.googleapis.com/inderes-widg...