A company you've never had any luck with just acquired a company you've never used, so here's an email about it
Clifton B
@cliftonb.bsky.social
Designs games with time mechanics || Organizes Demospree || Throws One Drop yo-yos || He/they || Ask about my research & product design workshop! Play Seasonspree on Switch! https://bit.ly/seasonspreeswitch Not on Steam! https://bit.ly/seasonspreesteam
Without using variables (grr free plan restrictions), the Figma prototype of [StF] has 108 endings. With variables (hooray Godot and Dialogic), it's basically got 18 main endings, with a handful of little details that get mentioned in the final moments.
Something nobody tells you about not attending GDC for more than a couple years is the fact that you start to run out of free swag notebooks. Stock up while you can, kids. Don't end up in my situation.
Tip for level designers: Get one of these, go to a cafe, and relax. Many of my best level design ideas existed on paper first. Tip for notepad manufacturers: Many level designers would be excited about hexagon patterns instead of square grids.
The only thing dumber than the word "expat" is every event that puts that word in the title.
Just arrived in Kutaisi, and it's a beautiful, slower-paced town that could be a perfect place to spend the next couple years, aside from the humidity, which makes me want to remove my own skin in the most violent fashion.
This whole thread is great, but we can't let ourselves forget how valuable random inspiration is for our creative brains. Serendipity only happens by living life and noticing things that a robot would never know to spoon-feed you.
to circle back to magazines, during Dreamsettler development I bought a set of ~2001-2002 recording magazines from and it is shocking how useful the information was. not only for worldbuilding (what software/hardware was popular, production trends, etc.) but also just generally great timeless info
I'm in, but only for the mockups and animation and timing and documentation. Gonna need someone who can actually implement it in the engine, because that ain't me.
what if i hosted a UI jam where we all have the same base game (eg. 1st person character controller) and make UI for it
How frequent should the Demospree newsletter be? Every week? Every two weeks? Every month? Sign up here, and then let me know how often you'd want emails without getting bothered by them! demospree.com
Demospree
demospree.com
Just wrote the description for my upcoming yo-yo's store page. So happy this is happening. I've been loving the prototype every day since June 2. And yes, I put that in my calendar, because it was a Very Good Day.
An indie game where you play a deckbuilder-style card game in a visual novel. - Play card battles like a roguelike deckbuilder - Make choices in a visual novel - Work a 9 to 5 job Try the demo: playtester.io/living-is-expensive by @blinkhydrate.bsky.social #gamedev #indiedev #indiegame
For once since their charter was signed, this stupid organization that claims to represent the game industry has the chance to actually do something good for the game industry.
btw if the ESA or any of these studios wanted to put together an initiative to provide financial relief to laid off game workers, they have ~$60M in total assets that they could allocate towards one. They're welcome to reach out to me if they need info on how to set one up.
My laptop won't sync to my time zone for some reason, which isn't terrible, but if I want to use Affinity Studio, I have to let it pretend I'm still in the US because Canva's servers get really weird about mismatched clock settings. It isn't like I'm cheating at Pokemon by changing my console time.
The big bundle of games just reached 50% of its goal! Keep it going, friends!! itch.io/b/3802/game-...
Game industry hardship fund by Necrosoft Games and 109 others
Game industry hardship fund: 127 items for $10.00
itch.io
Big Walk comes out TOMORROW, August 4. "But what time??" we hear you ask. Well! Let us tell you: • on Switch 2 and PS5: late morning-ish for your console region* • on PC and Mac: 6am PDT exactly (11pm AEST)
I have now seen, in two different shopping malls, a dedicated Fujifilm booth that also happens to sell a whole mess of SmallRig products. It's like this country sensed I was coming and knew exactly how to make me feel at home.
SEVEN minutes in heaven? In this economy?
SIX degrees of Kevin Bacon? In this economy?
According to Wikipedia, there are squirrels in Georgia, but I haven't found a single one yet, and that upsets me because they're the reason I carry this little jar of peanuts everywhere I go.
I couldn't think of a better welcome sign for a print shop. Turns out this was a great place to order a batch of business cards.
I'm so tired of toggle interface components. I want dedicated Play and Pause. I want Yes and No, not a checkbox masquerading as a switch for some reason. I want to know the result of my action before I take it, and not worry that accidentally doing the same thing twice will have the opposite effect.
"I just use it for research" like it's neutral, like nothing built by big tech ever had bias baked in? "It helps me find papers." Okay, but do you think there might also be a chance the plausibility generators surface papers by men more often than women, for instance?
Hey! My game's in this bundle! You should get it and help some people out.
Nine hours after going live, the itch bundle benefiting our Game Worker Hardship Fund has already raised over $13k! Thank you so much to those who have already purchased. And for those who might be waiting for payday, you’ve still got about two weeks left! Thank you so much 🙏
Sooo...who around here does cartoon/hand-drawn character art for video games?
If I previously said something about not being stared at in this country, I'm gonna have to take all of that back today.
Curious George licks a Nintendo Switch cartridge
Curious George visits the Red Light District