Clovis 😴💭

@clovisindo.bsky.social

La IAG está siendo veneno para cualquier proyecto comunitario y los recompiled no escapan a ello. Darío explica muy bien como ni la IAG tiene interes en funcionar para colaborar, ni la gente que la está usando entiende que lo más difícil es crear código estable y fácil de mantener 🫠

Darío@dariosamo.bsky.social · 18h ago

Somebody asked me on Reddit why people who use AI to generate Recomp projects are currently being rejected from the communities and what they can do to fix this. I might tweak parts of this to be a more general blog post at some point, but this should be of help to anyone in a similar situation.

Qué pelmas sois con el moralismo de no usar la IA. Vale que es básicamente una estafa, que los centros de datos consumen muchísima más energía y agua de la ya de por si desquiciada cantidad que declaran, que los centros de datos contaminan las aguas alrededor, suben a lo bestia la factura de la luz

Esperaba con mucha ilusión la beta de Dungeon World 2 y muy contento con el enfoque y el compendio de consejos de como jugar pbta y como dirigir sin sufrir( mi gran cruzada los últimos dos años) Aún es una primera versión que le faltan clases y otros detalles www.dungeon-world.com/the-dungeon-...

The Dungeon World 2 Beta Is Here!

It is here! https://www.dungeon-world.com/beta/  As Gen Con 2026 starts today (remember you can find us here), we’re happy to share the Dungeon World 2 Beta (Quickstart Release) files with all of you...

dungeon-world.com

Kotaku parading that garbage "recompilation" Generation 1 Pokémon project is genuinely upsetting. I was hoping the communities would reject vibe coded garbage, but these people are now intentionally hiding the usage and even lying that it's hand-written to peddle their slop onto others.

To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile

This was a fascinating exercise: find out what went wrong with creativity in the games industry. The conclusion: there are too many cowards controlling too many critical levers, and until we figure out how to put people -taste, creativity, and craft- back at the top, we're going to be stuck.

GamesIndustry.biz@gibiz.bsky.social · 2w ago

The games industry is stifled by a culture of fear, concludes a workgroup hosted by Rami Ismail. https://bit.ly/4vPbIzv

No hay baja laboral tras una cesárea; no te ponen anestesia para la inserción de un DIU; el único tratamiento disponible para la mayoría de los problemas relacionados con el ciclo hormonal es la píldora anticonceptiva (que a su vez tiene un montón de efectos secundarios y contraindicaciones).

I have very distinct memories of having to demo Halo 4 for Don Mattrick and realizing that these people just live on different planes of reality I was showing off my mission and when the Mantis showed up with its new cool intro vignette he raised his hand and said to the group -

the problem with the games industry is that it makes money in a sustainable way by creating stuff that people want to pay for this is in contrast to how big capital would prefer to make money, by trying to scale fake numbers to infinity using gambler brained investors lured in by impossible claims

There's a reason why Arkane is a separate line both here and in the Xbox statement when compared to other studios French labor law requires a consultation process with the studio’s works council to ensure there is actual justification for the move and that all alternatives have been exhausted first

Jason Schreier@jasonschreier.bsky.social · last mo.

BREAKING: Xbox will cut 3,200 jobs as part of a major reorganization, and divest from five studios: - Compulsion and Double Fine will go indie - Ninja Theory and Undead Labs will be sold - Arkane to enter consultation process Here's the full story: www.bloomberg.com/news/article...