Colleen Larson

@colleensculpts.bsky.social

• Senior Character Artist at Naughty Dog • Mentor at Think Tank Training Centre • Instructor at The Gnomon Workshop • NO AI 🐱🧗‍♀️⛰️🎮

My UE5 journey has begun! I feel like I’m late to the party, but also that I’m joining at the perfect time. Using existing characters to get used to the pipeline seemed like the best way to learn and it’s great so far! This is just the beginning and I can’t wait to see where this goes.

man I'm feeling sentimental and this year was so hard for the artists so I say fuck new year's resolutions and I'll just wish for all of us to fall in love with drawing all over again.

Here's a closer look at the title/logo sequence I created for the "Intergalactic" trailer using practical/analog FX. The spiral background is a miniature magnetic vortex @steph-sheridan.bsky.social & I made, filmed at 1000fps. The logos were made with CRT TVs & glitch hardware. More info in alt txt!

The fact that I’m still seeing game devs openly criticizing other studios and projects that many talented folks have worked on is mind boggling to me! Behind closed doors we can say what we want, but we never know who is seeing our posts and how it might affect them… let’s support fellow devs 🤘🏼

It's a huge honor to be trusted to create such an important image for our just announced fantastic new IP @ Naughty Dog. I don’t take this for granted, and I’m super grateful. Everything here is hand-painted. I hope you like it. And now I'm going to watch the trailer again. 🥲❤️🌌

"Intergalactic: The Heretic Prophet" key art / reveal art for the new announced IP from Naughty Dog.Geoff after the trailer was shown with the key art in the back.Key art on stagr up front.

For those who don’t know, I wanted to share some images of past work. One of the highlights of my career was being given the opportunity to create the character model for Riley in The Last of Us Part I. The chance to bring new life to such a lovable character still means the world to me.

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Just before things started to nosedive on twitter, I posted a thread that walked through the massive body of work I did over the last three years (on an inspiring team) on the cancelled Project Dragon aka Everhaven. For posterity I reckon I'll repost that thread, piece by piece, over here ✨

colorful key splash art for Project Dragon- a group of adventurers (a musical ocarina golem, a rider mounted on a wyvern, a dimunutive cat person and a pet pinoceros) crest a hill over a sun-drenched landscape with billowing clouds and distant ruins. In the sky above, a character composed of constellations spreads their 6 arms and welcomes them to the world.

Heyo! I’m a lead lighting artist @ nVidia. Previously Bad Robot Games and Naughty Dog. I do #gamedev #lighting #artist things, mostly environments with some characters and occasional C++ shenanigans. Former social media recluse, I am BACK. And I apologise in advance for all the things.

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A dream of mine is slowly turning into a reality! I've always wanted to produce my own toys, and I have made the decision to host a Kickstarter campaign to release these guys into the world! Welcome the DeskPets! Desk Pets are infesting waters near you today!

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Hi everyone! My name is Colleen Larson, I’m a Senior Character Artist at Naughty Dog. Been in the games industry for 8 years now, and had the privilege of shipping The Last of Us Part I and II among others. Jumping to this platform and see if it’s a little more friendly than some other apps. Cheers!

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