Moody render with {rayrender} with #Backrooms palette * gyroid: sin(x).cos(y) + sin(y).cos(z) + sin(z).cos(x) * isosurface at level = 0 * meshed via surface nets * render with {rayrender} #RStats
Moody render with {rayrender} with #Backrooms palette * gyroid: sin(x).cos(y) + sin(y).cos(z) + sin(z).cos(x) * isosurface at level = 0 * meshed via surface nets * render with {rayrender} #RStats
Do I know anyone who knows anyone who knows A LOT about the coupled-clock mechanics of SA node cells so they could read some paragraphs I wrote for a general audience and tell me how badly I %$&ed up my explanation?
Willing to help me test T, a new domain-specific language for building reproducible pipelines (in #RStats, #Python or #Julia)? I'd like to see how easy it is for people to use agents with T to build reproducible pipelines. If you're interested in trying it out, please follow these instructions.
T Programming Language - nix-installation
tstats-project.org
To help relieve work stress, don't answer emails on the weekend. Also on weekdays after 5 PM turn off your email. On Mondays, don't log into your email until after noon. Before logging in on Tuesday burn your computer and erase your identity. By Wednesday morning gather supplies and escape into the
A demonstration on how normals can influence the look of a rendered model 1. Face normals only 2. Vertex normals calculated as the area-weighted mean of the face normals 3. Vertex normals calculateed via finite differencing on the signed-distance field #RStats
so anyone use the rownames attribute often in #rstats? curious if there are any advantages or conveniences that this attribute brings?
#RStats knotty isosurface - testing my isosurface extractor (including normals)
#RStats knotty isosurface - testing my isosurface extractor (including normals)
A huge thank you from @ivelasq3.bsky.social and I to @kylieainslie.bsky.social for inviting us to visit the R-Ladie's Melbourne chapter for an hour tonight 😍 We had sooo much fun meeting everyone and answering all the questions we could about #rstats in Positron! (Which we're always here to answer)
Quick reminder of tonight's Ihaka Lecture where I'll be talking about creativity, code, and data visualisation 📊 📆 30 Jul 2026 ⌚ 18:00 NZST (in person) ⌚ 18:30 NZST / 07:30 BST (online) 📍Science Centre, Auckland / Online More info: www.auckland.ac.nz/en/science/a... #RStats #DataViz
#RStats 📦 {stbl} 0.4.0 is updated on CRAN! Biggest changes: the backend is rewritten in C, and there's a C API if you'd like to do stbl-like checks at a lower level in your packages. Please let me know if you give it a try! I'll speak about stbl & function design at #PositConf2026 in September!
I've open-sourced a web service container that will give you a WorldPop population count anywhere on earth given a point (100x100m), a point + radius, or a geojson polygon. It's using R2025A at the moment, but can change as needed. github.com/InternetSoci...
GitHub - InternetSociety/wpopapi: API for accessing WorldPop data
API for accessing WorldPop data. Contribute to InternetSociety/wpopapi development by creating an account on GitHub.
github.com
We're hiring in statistics, econometrics, ML, statistical computing, data vis, etc. It's a great place to work, which is why I've been here for more than 30 years! Details at bit.ly/3Tld8UV. Level is roughly equivalent to Assistant/Associate Prof in North America. #stats #datascience #rstats
Job Search
careers.pageuppeople.com
Recently graduated with your doctorate in statistics, econometrics, or a related discipline? Interested in being in an environment supportive of open source software? Then this position (careers.pageuppeople.com/513/cw/en/jo...) might be for you, and we want you! #rstats 🐨🦘
Job Search
careers.pageuppeople.com
#RStats Isosurface experiments - before and after normal calculation. Since my input is a signed distance field (SDF) I am using the tetrahedral finite differencing technique to calculate the normal at each vertex. See: iquilezles.org/articles/nor...
Part of the upcoming release of #rayshader 1.0 is a complete overhaul of water meshing, allowing for multiple user-defined regions/elevations. But doing this properly on an arbitrary mesh is hard, especially if you want the mesh water tight against the terrain--but the results are worth it! #RStats