Dan Dexter-Taylor

@dandexter.bsky.social

Senior Vehicle Artist II at Cloud Imperium Games. Mr Argo. Loves all things hard surface. Riftbound player http://instagram.com/ddextertaylor He/Him. Manchester.

Some texture progress from this morning on my Rock model which is based on Baldi Konijn's concept work for Darksiders Genesis. This base texture is built in Substance Painter and I will be moving on to a 3D coat pass shortly once I've worked more on some roughness details.

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Think i have enough drawings in this book to lay the groundwork for an actual art book i can make and sell if people like this sort of stuff. Just random doodles and mini illustrations of all sorts of stuff. All pen and paper, no ref, just drawing from imagination.

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I'm tempted to start creating YouTube tutorials for game art. Similar to my old Vimeo videos. Wondering if anyone would be interested? These would be long creation step by step guides. Rather than quick to the point videos.

My latest project using Unreal Engine 5: Hillside Ruins - is now complete and uploaded on Artstation! Thank you for all the feedback and support on this project! I will leave a link in the comments/replies.

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Progress update from today on my Unreal Engine 5 environment. Reworked the tree materials (still needs some adjusting) remade the grass planes + some shader work Optimized the environment a bit more for better performance. Tomorrow I will finish the ivy models and shader.

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