Mattie

@mattie3d.com

3D Environment Artist 🏳️‍⚧️ mattie3d.com Worked on Rogue Point, Black Mesa, Tower Unite

The more realistic games get, the more determined I get to only ever make things that aesthetically fall roughly in the 2004-2008 HL2/Mirror's Edge minimalist illustrative realism look for the rest of my life.

I keep seeing arguments for games being expensive due to hyper realistic expectations for art, or simply lots of art. What I don’t see is the actual most costly reason: Indecision Iteration is good, but the yearly rebuilding of entire characters, storylines, and levels, is the most expensive thing

Arvy@arvy.bsky.social · 7mo ago

Many factors at play here - not the least of which is higher-ups (in their infinite wisdom) not being able to commit to anything, or knowing good from bad All the while the economy at large expects the profit line go infinitely up, absolutely ignoring its undeniable tendency to do the opposite

1/3 of the game industry has lost their job in the last two years. Ubisoft closed two more studios today. Everyone is out of work. To that end I'm starting a new bundle to benefit a layoffs hardship fund. Game devs: please consider submitting your PAID games to the bundle, which will launch in July.

Game industry hardship fund

A game jam from 2026-06-10 to 2026-06-24 hosted by Necrosoft Games. PREMISE: The game industry has a problem. Too many people are out of work (reports say 33% of the industry lost their jobs in the la...

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