i should see what the rust web dev experience is actually like i never really liked fighting npm in the past and i heard rust has a ton of frameworks for doing it now
Dark
@dark.ski
rust programmer | ipv4's biggest hater | riscv is my favorite ISA | protogen on the internet website: https://dark.ski discord: https://sqrk.dev/discord alt account: @dark.pds.sqrk.dev
react native needs a proper aot compiler because putting a lot of interpeted bytecode in the hot path of an application is a terrible idea and tbh i think the whole framework should just be ruled out until they add one
Thanks. Yes, that's what I was trying to say, but took too long to get there. Our politics community is strong, and I'd love for us to expand into new communities. Science and sports have already taken off. Birding, gardening, K-pop, we're open to all (except nazis and jerks).
i have now seen two completely different malware samples work by downloading bun from the internet and executing some malicious javascript with it
my theory that any software that uses bun as a dependency is not worth using has yet to be disproven
fucked that "vibe coding" now means something besides getting sorta high and blasting music and boppin' along while writin' c++ or whatever
i was trying to avoid requiring an asset build step for my engine but tiled's built in exporters aren't wanting to cooperate on the plus side this opens up the possibility of using wasm for scripting
managed to get a working design for my background asset loader just gotta polish it up now and then i can rebuild the rest of my engine while using it to handle reading stuff off of the disk
i hold the opinion that the correct method of dealing with this shit is not caring too much and simply laughing anyone who tries to push AI out of the room
every so often someone will drop a silver bullet Solution to AI scraping by "poisoning it" in a way that does nothing and makes everything suck more. and the most annoyingly reactionary people you know will insist on using it for like 6 months
the world would be so much better if we gathered every rich asshole and threw them into a like-like
came up with a workable solution for asset loading in my engine by taking advantage of rust's own async support
It's called cmake because you c it and then you make plans to do something else
this morning i came to the unfortunate realization that i'm gonna have to redo a ton of stuff from scratch :( the rest of my engine was made before i figured out how i was even going to load things from disk
i got the asset storage itself implemented. i'll probably work on async loading at a later date
will i be able to prototype an asset system in an afternoon or will i go to bed tonight defeated and dejected
i was debating on if i should just bite the bullet and swap to bevy's ECS and came across a PoC of someone running it on a fucking gba that made my decision very easy but also what the fuck are they doing over there
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
just finished a massive renderer refactor and now i gotta port my tilemap code over to the new architecture lol
i got it working and have never seen longer symbol names in my life
i am doing awful things with rust's type system to get this code to work how i want it
i am doing awful things with rust's type system to get this code to work how i want it
i gotta write a topological sort because manually ordering ECS systems is hell