Dark

@dark.ski

rust programmer | ipv4's biggest hater | riscv is my favorite ISA | protogen on the internet website: https://dark.ski discord: https://sqrk.dev/discord alt account: @dark.pds.sqrk.dev

i should see what the rust web dev experience is actually like i never really liked fighting npm in the past and i heard rust has a ton of frameworks for doing it now

react native needs a proper aot compiler because putting a lot of interpeted bytecode in the hot path of an application is a terrible idea and tbh i think the whole framework should just be ruled out until they add one

Thanks. Yes, that's what I was trying to say, but took too long to get there. Our politics community is strong, and I'd love for us to expand into new communities. Science and sports have already taken off. Birding, gardening, K-pop, we're open to all (except nazis and jerks).

i was trying to avoid requiring an asset build step for my engine but tiled's built in exporters aren't wanting to cooperate on the plus side this opens up the possibility of using wasm for scripting

managed to get a working design for my background asset loader just gotta polish it up now and then i can rebuild the rest of my engine while using it to handle reading stuff off of the disk

the world would be so much better if we gathered every rich asshole and threw them into a like-like

came up with a workable solution for asset loading in my engine by taking advantage of rust's own async support

will i be able to prototype an asset system in an afternoon or will i go to bed tonight defeated and dejected

i was debating on if i should just bite the bullet and swap to bevy's ECS and came across a PoC of someone running it on a fucking gba that made my decision very easy but also what the fuck are they doing over there

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

just finished a massive renderer refactor and now i gotta port my tilemap code over to the new architecture lol