Doing anything in Minecraft is a saga when you have kids. Microsoft family accounts, realm setup (because this way it’s a shared world), privacy settings, account logins on switch with auto login issues. One of the biggest game in the world having this much Microsoft friction is just awful.
Dustin DeVoe
@ddevoe.bsky.social
Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!
Today is my birthday (turning 30), which is the only time each year when I ask you for a repost should you like my art. Have a good day! 🦦🌿✨️ - Simon
Monday morning break hike. Been trying to get to this trail for awhile.
I cannot recommend AAA folks going indie. It's brutal out here, funding is rough, and the processes that work in AAA do not translate to indie. If anyone that was laid off insists on going indie and wants to chat about the risks & complications, I'm always available for a chat or call.
This plugin is a bit of a hidden gem in the release of 5.8. It's very powerful in what it can do.
For UE 5.8, Sequencer has a new experimental plugin called the Animation Mixer - where you can mix any sources of animation for motion editing and seamless transitions for gameplay. Check out the videos here! dev.epicgames.com/community/le... #UE5 #animation #gamecinematics #Sequencer
A friend recently was reflecting that they felt art direction in games has gotten generally worse. I think it's a good use of our time & energy to celebrate the fact that while there are a lot of whiffs in the world today, the recent era has also seen some of the greatest of all time
📆 The Unreal Fest Chicago agenda is live, and I'm on the schedule! ✨ I'll be presenting "Project Health in Unreal Engine: The Technical Indicators That Matter" at 10:45am CT on June 18th. For more info: tinyurl.com/UF26-Agenda-...
New in UE5-Main, AccumulationDOF, A close to physically accurate DOF implementation specifically for production renders!! And damn it works far beyond what I expected, can focus THROUGH transparencies correctly! Into Reflections, no foreground artefacts! #UE5 #UnrealEngine #GameDev #VFX
I'm very close to hitting my goal. Time to Christmas shop and audiobook!
My heart goes out to the Supervive team. It's hard to sunset your game, and considering the circumstances, they've said it can feel terrible. That said, they aren't shutting down, and they are trying again, and I applaud that heavily!
Finally figured out the configuration for my PSVR2 PC setup to load Half Life Alyx, and it’s a marvel! Everything in the world is so tactile.
There is NO FUCKING EXCUSE for this to be happening. I had a baby die in my arms of pertussis some fifty years ago. It was a HORRIBLE death. But my fellow nurses said to me, "It's almost stamped out now, they're all getting the shots, we won't be seeing this again." HOW THE FUCK ARE WE HERE. 😡
A third infant has died in Kentucky, KYDPH adds: “These are Kentucky’s first pertussis deaths since 2018. None of the infants nor their mothers received the recommended pertussis vaccinations during pregnancy or early infancy.” s3.amazonaws.com/nursing-netw...
Got the chance to see @travisbaldree.bsky.social last night at @riotheatre.bsky.social. It was a pleasure to listen to a craftsperson talk about their work and career. I left the show energized to do my own creative work! #BrigandsAndBreadknives is excellent and very relatable. Thanks, Travis!
Was waiting for #Dispatch from @adhocstudio.com to come out today. I gotta say, it’s well worth the anticipation. I cannot wait to run through it a few times just to really explore its narrative. Honestly, it’s one of my games of the year, in quality and in what I needed out of a game this year.
Absolutely adore @adhocstudio.com’s Dispatch. Very rarely has a game made me laugh like this while playing. Amazing execution on top of excellent narrative. What a great experience so far!
Arc Raiders is really polished and good looking! I look forward to exploring it more.
Been doing some traveling. New Zealand and New York were amazing! Definitely learned my limit of how many floors up I’m comfortable with. It’s been super inspiring to travel and meet so many cool people in game dev and see these iconic places.
#NZGDC has been excellent! Learning a ton and meeting a lot of awesome folks. New Zealand’s dev scene is awesome!
I’m at an amazing coffee shop, Customs, in downtown Wellington and the amount of absolute friendliness of people in here is off the charts! It’s such a nice place to relax. No place in Vancouver is like this.
Saw a little gang of 13 year olds on e-bikes on a super busy road this afternoon at a red light. After first I was amused and a bit like, “Why are you all in traffic.” Then the light turned green and half of them did wheelies and rode off down the road. 🤙 I have now decided I will never be as cool.
🎉 LAB RAT is out now!! 🎉 - A comedic puzzler that satirizes your favorite games - Over 100 puzzles - At least 10 good belly laughs 👇 Check it out Here 👇 store.steampowered.com/app/1304610/...
Lab Rat - Official Launch Trailer [4k]
YouTube video by Klei Entertainment
youtube.com
New resource from the Tech Dev Rel team!! Check out Euan's latest article, all about Animation Performance Tips & Tricks: dev.epicgames.com/community/le... #UE5 #TDR #article #unreal #animation #optimization
Performance Tips & Tricks - Animation | Knowledge base
Peformance tips and tricks for Skeletal Mesh and Animation Blueprint
dev.epicgames.com
Every now and then I jam through a walking simulator game. The Invincible was great for just experiencing a story, similar to Firewatch.