I'll be at SIGGRAPH over the next few days - feel free to say hi if you see me! Looking forward to seeing all the cool cutting-edge tech and talking shop.
Unreal Camille
@shedoesartstuff.bsky.social
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
Avast mateys! Profiling with Pirates, @flassari.bsky.social and I's session from #UnrealFest Chicago is already live on YouTube! Thanks again to @limbicgames.bsky.social for letting us profiling your game and talk about it live on stage! www.youtube.com/watch?v=CYvL...
Profiling with Pirates: Performance Plundered from a Real Game | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
youtube.com
Call for submissions for GDC Festival of Gaming 2027 are now open! We're looking for submissions that span the entire game ecosystem from production to audio to business and marketing. Check out more info for each track and how summits are evolving! https://gdconf.com/call-for-submissions/ #GDC2027
This is a really great breakdown of a technical art problem that helps look at it mathematically piece by piece. If you're new to TA this is the kind talk you should definitely give a watch!
I made a video about the smooth-maximum function, I hope you like it! youtu.be/6Qb6QtC6QMs
I guess even my smartwatch data can tell that I'm tired from Fest 🥱 💤
I presented "Project Health in Unreal Engine: The Technical Indicators That Matter" at Unreal Fest today! To go along with it, I also published an article on EDC that has all the links for the resources I referenced throughout! dev.epicgames.com/community/le...
🥳 That's a wrap! Thanks to everyone that made it out to Unreal Fest 2026 here in Chicago - it was a delight to talk shop in person, learn about all the cool stuff being developed, and make industry friends!
If you won't be at Unreal Fest Chicago in person, you can catch the State of Unreal livestream on June 17th at 10 ET: tinyurl.com/SOU26 Note: This will be the only livestreamed session at Fest this time around; the other sessions will be recorded and posted online later, though!
State of Unreal 2026 Official 4K Livestream | Unreal Fest Chicago
Watch the State of Unreal, live from Unreal Fest Chicago! Tune in for news about Epic’s developer tools and services, highlights from across the community, and a look at what's ahead. This year is about tools and workflows developers can actually use to build great games and experiences. Expect real conversations, not massive live tech demos. The show begins at 7 AM PT | 9 AM CT | 10 AM ET | 3 PM BST on June 17. ➡️ Explore new tools and practical workflows for creating exceptional games and interactive experiences. ➡️Watch talented teams showcase how they’re using Epic’s developer tools and services to deliver standout work. ➡️Discover what’s in store for 2026 and beyond, along with the foundational technologies we’re building for you. Find out more about Unreal Fest Chicago here: https://www.unrealengine.com/events/unreal-fest-chicago-2026
tinyurl.com
📆 The Unreal Fest Chicago agenda is live, and I'm on the schedule! ✨ I'll be presenting "Project Health in Unreal Engine: The Technical Indicators That Matter" at 10:45am CT on June 18th. For more info: tinyurl.com/UF26-Agenda-...
📆Wanna hang out and talk shop? Epic's Technical Developer Relations team will be at the Unreal Los Angeles Meet-n-Greet event on Monday 4/6! Please register using this link if you're interested, as venue space is limited: communities.unrealengine.com/events/detai...
Meet the Epic Games Technical Developer Relations Team (UPDATED) | Communities
In-person Event - DATE AND LOCATION CHANGEJoin us for an exclusive meet and greet with the Technical Developer Relations team from Epic Ga...
communities.unrealengine.com
From the Artemis II launch today! Sparkles IRL ✨What an achievement. Things are chaotic on this pale blue dot, but every now and then we do something really cool together. Here's hoping for the best with this mission.
🆕New EDC article by Adrien Logut, all about how to create PCG blueprint elements and manipulate new point array data in 5.7! Check it out: dev.epicgames.com/community/le...
PCG Blueprint Elements in 5.7 | Knowledge base
Information on how to create blueprint elements in 5.7 for PCG and how to manipulate the new point array data.
dev.epicgames.com
Well, I hadn't been super public about where I worked because I wanted to keep my social media presence separate from my job, but I can finally reveal... I have been working for Epic for the past year and change! Unfortunately, I was laid off today.
I have been impacted by the layoffs. After dodging 4 in my career it was bound to happen. The feelings haven't hit yet. Still processing honestly. I have a lot of thoughts and tea that I cannot say of course. If you need a 12 year QA Veteran or a junior designer, let me know I guess.
Epic Games has laid off over 1000 employees www.epicgames.com/site/en-US/n...
If anyone is hiring for a game designer with 23 years of experience, hit me up.
Bringing this list over to Bsky for those affected by the Epic layoffs, and those hiring. docs.google.com/spreadsheets...
AWESOME PEOPLE LIST (Epic Games Layoff)
docs.google.com
It's a rough work day. Epic laid off 1000 employees this morning, including some colleagues I've worked with closely. Really great folks got caught up in this wave, and pretty much any team would be lucky to have them. If you're hiring, please keep them in mind!
Do folks here have any suggestions on where I should publish a written version of my GDC talk (Soft Skills for Devs of All Disciplines)? Would something like Substack be a good fit? Or should I just keep this on a personal site? Or is there another platform that you'd recommend? Thanks all ❤️
What a great week! So glad to have had the chance to meet with devs, reconnect with friends, make new connections, talk shop, and learn new things at GDC this year!
The Tech Art Panel is starting in just a few minutes! West Hall 2014
🌉 Today's the day! I'll be presenting "Soft Skills for Devs of All Disciplines" at 4:30pm in the West Hall, Room 2018. Looking forward to delving into this topic at GDC, and talking shop afterwards!
GDC is providing an attendee Safety Hotline through March 27. Hotlines are staffed 24/7. Call +1 (925) 852-4361 to report an issue. #GDC2026
🆕Epic's Automotive Materials pack is available for free on Fab! "Built entirely on Substrate, Unreal Engine’s next-generation material system, this pack provides a physically accurate, production-ready material foundation for automotive visualization"~ 🚗💖🎀 www.fab.com/listings/127...
Automotive Substrate Materials
Built entirely on Substrate, Unreal Engine’s next-generation material system, this pack provides a physically accurate, production-ready material foundation for automotive visualization.Automotive Sub...
fab.com
🆕 The shiny new Automotive Substrate Material pack is now available on Fab for free! The folks on this team have put a lot of thought and effort into developing these resources, and we hope you enjoy using them in your projects! youtu.be/2tOP2r_DYRA?...
Automotive Substrate Materials: Free on Fab
YouTube video by Unreal Engine
youtu.be
Read it! Another great resource from Ari on the TDR team!
The text version of "Profiling with Purpose: Performance Lessons from a Real Unreal Project" is up! Check it if you, like me, prefer text/images over videos for learning. #uetips dev.epicgames.com/community/le...
That's how you get zero stutters in your game. You're welcome, game industry. #uetips
There's only one week left before the Early Rate deadline don't miss your chance to save $250 on the Festival Pass or $500 on the Game Changer pass! https://bit.ly/48w1DxK #GDC2026
There are so many things to discover in the agenda track Visual Development! What session are you most excited about? #GDC2026 https://bit.ly/4bSSpz4