Get yourself a man who knows how to handle a swivel gun! You'll need this energy when the English come to burn down your tiny fort. (Port Royal, NS back in July.)
dgbaumgart
@dgbaumgart.bsky.social
artist, game designer, art director, writer, independent game developer, he/him working in games since 2007 formerly Gaslamp Games, currently mostly Starsector https://www.dgbaumgart.com/ https://dgbaumgart.itch.io/
Happy #GoblinFriday! Decided to do a test run through first two scenarios to find if any recent work broke any old content, plus noted any UX things that annoyed me. Figured the first End Turn in the tutorial needed a bouncy arrow (this one is a bit too insistent, I did pull it back!):
#Starsector rulesmaxxing writing update: quantitative data only (I forget if @amosolov.bsky.social mentioned adding the ability to have more than one rules file, but that's a feature. Also: new writing is split between the files; size of new file is not indicative of size of that category of data.)
Happy #GoblinFriday! Finished most Troll Bridge dialog. Finnicky bits remain; I had? to add a null memory type for reasons. Copying a memory that doesn't exist should make it "false" - but not just a bool. So this is a universal false for almost all conditionals (vs. int, float, string, bool). Hm.
Re last post: It is insane that the Canadian government is interested in funding the efforts of foreign tech companies to infringe upon and destroy our own creative industries. If you're Canadian + in the "cultural sector", I encourage you to tell them you don't want to be sold out by AI lobbyists.
Canadian arts and culture folks: the federal government has launched a (methodologically flawed) survey on "the Cultural Sector's readiness for Artificial Intelligence". If you're ready to resist or refuse genAI, here's your chance to let them know. pch.research-recherche.ca/f/s.aspx?lan...
National Survey on the Cultural Sector’s Readiness for Artificial Intelligence
Powered by SimpleSurvey.com | Build and manage your own online survey, voting, form and panel management applications.
pch.research-recherche.ca
Thank you @moomanibe.bsky.social for reminding me it's Dredmor +15 years. May as well plug my 5-year-old "Memories of Dredmor": www.dgbaumgart.com/articles/mem... Never finished because it needs to get to Clockwork Empires; too upsetting even 5 years ago. Time has provided distance, however.
Memories of Dredmor, part 1
dgbaumgart.com
Happy #goblinFriday! Sorting out the Troll Bridge. Been here a while, I know - but it's helping debug dialog/rules logic. You can cross by offering 1d6 snax to the troll. If the troll rolls higher than your snax, the troll just eats them and you can't cross. It wasn't hitting the fail state! 1/2
(Did art for this! Much fun.) (And it's a huge point of inspiration for my very in-progress goblin game.)
Heretic Operative is 50% off for the Steam Summer sale! $10 gets you our weird little narrative boardgame about magic & corruption. Heavily inspired by Pandemic & Arkham Horror. store.steampowered.com/app/958740/?...
Like, the fundamental thing with "AI" - it all starts with a massive and ongoing act of theft (or infringement, if you like). It's a few billionaire, or trillionaire, owned tech companies stealing everything we ever did then selling it back as a worse version of the work we all do.
Anyway I'm just going to say it outright: if you're an indie dev using AI for coding, above and beyond any other objections, what you're telling me is that you have no solidarity with anyone else in games. Not artists, not writers, not other coders. You beleive in personal convenience at all costs.
Happy #GoblinFriday! Quiet day before a couple weeks off, so going through old locations to touch-up events and add new ones, mostly Dark Forest and Troll Bridge related (see shots). Found obscure bugs to fix (goblins love these). And the game camera is annoying me so might move up redoing it.
if human creativity is so frivolous how come these companies have to commit theft of it on unimaginable scales
Millions of copyrighted songs were fed to AI music generators - now there's proof Suno and rivals are being sued for $150k per song. A sum that would bankrupt these companies and set an important precedent.
In the vein of "real concept art looks like crap", here are some #Starsector concepts for remnant/explorarium ships It's basically just dumping a bunch of shapes and colours and swapping bits around and seeing what hits the right vibe. (Some small ideas even get used way later in other places!)
those polished 3/4 glamour shots you're used to seeing in art books are nearly always done after the design is finalized and often specifically for PR purposes. they're not Process
Happy #GoblinFriday! Short day- more camping to do! Set up the "Haunted Pines" location - a foreboding, hostile area which will have lots of spirit interactions. Fixed annoying UI movement tweening interrupt error for certain buttons! Also: a coconut test shows the spirit affinity notification.
Excited for this, I really enjoyed the original Duskers; immaculate lonely space derelict command line drone exploration vibes!
Duskers is getting a sequel! 10 years later 😅 The Steam post has more info, including the new teaser trailer - featuring the voice of Deonte (our producer). You can even wishlist it on Steam if you're into that sorta thing 😉 steamcommunity.com/games/254320...
Happy #GoblinFriday! I intended to work on the *Wizard Tower* location, but fell into fixing a list of annoying bugs. The good news is: they're fixed! Best bug: resource gains were limited by the pool of 'floating icons' I initialized at game start, just 20. Any gain over was lost to the aether.
Correct me if I'm wrong, but I can't find a single word in here about protecting Canadian artists from having their work stolen by AI companies, or compensating them for that stolen work. Why is it that people who create Canadian culture don't deserve accountability or control?
We just launched Canada’s new AI Strategy: AI For All. We’re taking control of our future — with AI that’s governed by Canadian values, AI that’s accountable to Canadians, and AI that serves all Canadians. www.pm.gc.ca/en/news/news...
Happy #GoblinFriday! Added interactions to another area today: the Windy Path (I love the double meaning. Could actually draw it to be windier though, come to think of it.) This location is a transition zone meant to be a moderately dangerous/costly place to linger. Encounters reflect this.
Happy #GoblinFriday! Did a trawl through my Jira TODO board and shoved all the tiny bugs + polish tickets to one side so I could focus more on mechanics & content to build up a feeling for the 'critical mass' of the gameplay. Here, a first look w/ sketchy background, at the Hilltop Tombs area.
Sorry, going to head into the woods for a bit, so very few goblins this friday. (Did fix a minor issue with savegames saving over the wrong file + a little dive into making dialog interactions just a touch smoother.)
Fixed: Orcus Rao would keep giving the player credits as a reward for serving the Hegemony in an infinite loop until the game crashed #starsector
Happy #goblinfriday! Diving back in after some rather pernicious bugs (Goblins love bugs, and love to hide bugs), and... ugh, finally setting up a github repo. After being exposed to a decent git UI, my dumb-dumb system of backing up the dev folder manually has been confirmed as too annoying.
Follow your dreams y'all; circa ~2001 (I somehow conned this school program into giving me credit for making Counterstrike maps.)
(no goblin friday due to travel!) (sorry, goblins. we'll make it up to you.)
Working on a dialog sequence related to the finale of the next #Starsector update. Don't screw this part up, captain!!!
Happy #GoblinFriday! I spent way too much time messing with shaders and (re-)learning how the heck to code the stupid things in order to implement better fog. This is what it looks like, more or less: www.youtube.com/watch?v=9nT_... I am bad at video capture. Will (re-)learn it, too, someday.
goblin game shader fog
YouTube video by David Baumgart
youtube.com
LAUNCH DATE ANNOUNCEMENT! Forbidden Solitaire is officially launching NEXT WEEK, on April 30th! We unearthed a new trailer from the archives - an advertisement that originally aired in 1995! Wishlist on Steam and GOG: store.steampowered.com/app/3414580/... www.gog.com/en/game/forb...