Emma Kent

@goneefk.bsky.social

Freelance games journalist and consultant. Archetypes Editor and Community Manager for Eteo. Probably up a mountain somewhere. Words for Eurogamer, Edge and more. BAFTA member. She/her. ✨ https://emmakent.journoportfolio.com ✨ 📧 efkwords@gmail.com

I’m currently living in the equivalent of that art girl from Kiki’s log cabin, and it’s dope. I’ve got forest and crows around me and everything

Just pulled up to the bar to do some work. In front of a bunch of hockey guys, my laptop decided to do its fancy-schmancy gamer™️ light show, outing me as a big ol NERD

A chubby Yoshi sitting on the floor and looking awkward

Staying at a hostel which has an ‘AI’ vending machine which lets you tap your card, then open up the door to take stuff out. The staff said apparently it sometimes charges people like £30 and then refunds them much later on. Anyway seems both trustworthy and necessary

It's a key feature of both games really... You have the ability to control the direction of gravity as it affects you, and then you start falling the appropriate direction. But it's also in the character's traits... Naive, bumbling and meaning well.

Eteo Games@eteogames.bsky.social · 3mo ago

Gravity Rush 2 contains a special kind of clumsiness - the sort that "emerges from taking to a complex world at speed." 🔗 https://www.eteogames.com/flying-cities-achieving-the-addled-intricacy-of-gravity-rush-2/

*explaining fire emblem* so it’s like chess but with personified pieces, every eight years one comes out and it’s the greatest story ever told, then halfway through that time period they release another one where the main character is the Colgate man

Always kinda validating when you’re one of the few people to stick your neck out and make criticisms of a game in a preview article, then the review embargo drops and those same points are being echoed elsewhere. Like ‘phew ok guess my instincts were right after all’