To celebrate one year of launching into Early Access on Steam, I've released a big update for MADHOUSE today! It's official spooky season and you can play this build live on Steam right now!
Jon Perry
@perryjon.bsky.social
Game designer on UFO 50, Hot Streak, Air Land & Sea, Spots, Scape Goat, Time Barons. Comic author on Let Go. Website at jonperry.com
The game here is clearly in the first half, but for me it's the "weirdly intense" second half that really makes this one. There's no bluffing, no real strategy, and yet somehow it captures the feel of a high stakes Liars Dice game in a seedy backroom somewhere. Such a cool trick!
Our new game GRABBLE is out today. It's a 5-minute frenzy of grabbing mismatched game pieces out of a box, then having a weirdly intense showdown with them. www.cmyk.games/products/gra...
I always feel like an outsider in these games difficulty discussions, because I don't finish most games & never have. Growing up playing NES, I never internalized that games are even meant to be finished. I get as far as you can, eventually I stop playing, maybe I come back, maybe I don't.
the idea of games with a single difficulty level is so weird. it just doesn't make sense. how are devs supposed to magically target you, perfectly, sight unseen? people have all kinds of individual strengths and habits and weaknesses and accessibility needs? that's just not how it works.
Forgot to mention that if you play Party House the physical game solo (how most people play the videogame) the shop actually is fairly static! Since the only turnover that happens is what you yourself create.
Why does the physical version of Party House have a dynamic shop instead of a static shop? I've gotten this question occasionally since the Kickstarter launched (I thought I'd get it more tbh). See my answer below.
It's not quite available for purchase yet, but here's a sneak peak at box art for the next Air Land & Sea (including both a classic and a Critters at War version).
The way to have maximum variety in a deck is not to have every card be unique but to have exactly 2 copies of every card. That way every card can also combo with itself.
Oh to be a little Tardigrade walking around a microscopic volvox algae colony. 🫧🐻🧪
Why does the physical version of Party House have a dynamic shop instead of a static shop? I've gotten this question occasionally since the Kickstarter launched (I thought I'd get it more tbh). See my answer below.
Christian Kudahl and I were just on the Fun Problems podcast to talk about 'framework games." What the hell is a framework game and why should you not make one? Listen and find out! You'll also learn about our forthcoming game with Scorpion Masqué: ODDBALL www.youtube.com/watch?v=gSIl...
How to Design Framework Games (Fun Problems #111)
YouTube video by Blue Beard Entertainment
youtube.com
Doing a Reddit AMA right now about Party House: The Deckbuilding Game. It just started! www.reddit.com/r/ufo50/comm...
From the ufo50 community on Reddit: AMA - We are the creators of Party House: The Deckbuilding Game — Jon Perry and Bitewing Games. Ask us anything!
Explore this post and more from the ufo50 community
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🎉 Party House: The Deckbuilding Game is available for preorder now! 🚶♀️Follow the link below to learn more and back the Kickstarter. www.kickstarter.com/projects/bit... ✨ While you're there, you also have the option to preorder a board game adaptation of fantastic videogame Baba is You!
Check out this new @beforeyouplay.bsky.social playthrough of Party House: The Deckbuilding Game by @perryjon.bsky.social! Launching on Kickstarter TOMORROW 🎉 youtu.be/0_2INEKO1fg?...
Party House: The Deckbuilding Game - Teach & Playthrough
YouTube video by Before You Play
youtu.be
A friend of mine just sent me this crime against game design.
I think almost everyone understands that "3+" means "3 or more" but how widely is it understood that "3-" means "3 or less"? That latter version seems more likely to confuse non-nerds, but that's just a guess.
Continuing to quietly beat the drum of "Designing without testing is like painting with your eyes shut."
Time to start prepping for the party! Check out this new How to Play video for @perryjon.bsky.social's Party House: The Deckbuilding Game and get ready for the Kickstarter launch NEXT WEEK! 🚨 youtu.be/zScgmACavGk?...
How to Play Party House
YouTube video by Bitewing Games
youtu.be
Probably should have made this clear earlier -- but if you've been testing the alpha version of Time Barons on BGA, and you find any bugs or weird UI glitches, there's a bug report feature built right into BGA that you can use to report those. Thanks!
If you would like an invite to alpha test Time Barons on Board Game Arena, reply with your BGA username (or DM me if you prefer). 🕐
I cut the tip off of my finger last weekend... Fortunately, it was only my non-dominant ring, which my codesigner Christian Kudahl accurately characterized as a "D-Tier" finger.
We recently received our preview copies for Party House: The Deckbuilding Game. Our team has had a BLAST playing this push-your-luck deckbuilder from @perryjon.bsky.social!
I was traveling this weekend so I've got a lot of catching up to do via the VODS but I can't wait to binge it all. Cherry Rush is the best!
Had a heck of a good time watching Cherry Rush over the weekend. 🍒 The UFO 50 community is the wackiest and best one out there! Feeling very humbled and grateful that people are still excited about playing our game(s), and feeling refueled to keep making new ones for you. 🛸
Gonna be joining the livestream soon to defend my title from last year as Quibble Race Champion.
Cherry Rush is live now! So begins 3 days of incredible creativity and hard work from the UFO 50 community! 🍒 Let's go! www.twitch.tv/ufo50cherryr...
The vendors for the 2026 Indie Games Night Market have been decided on! www.newmillindustries.com/ignm
Indie Games Night Market — New Mill Industries
newmillindustries.com
Thanks for all the responses, everyone! I've gotten a lot of volunteers already, so I'm going to temporarily stop adding new testers, just so I can save some people for a later testing wave (perhaps after we get the expansion and multiplayer modes added).
If you would like an invite to alpha test Time Barons on Board Game Arena, reply with your BGA username (or DM me if you prefer). 🕐
Help test one of the best board games of all time, that you likely haven't played
If you would like an invite to alpha test Time Barons on Board Game Arena, reply with your BGA username (or DM me if you prefer). 🕐
I now have a mailing list for all of my game design announcements. I intend to use it very sparingly. I'll continue to post on Bluesky, of course, but as we all know, these sorts of platforms come & go, and email is the most reliable way to stay in touch over the long term! eepurl.com/9YF-vryui9
If you would like an invite to alpha test Time Barons on Board Game Arena, reply with your BGA username (or DM me if you prefer). 🕐
One major purpose of TTGDA is to help tabletop game designers negotiate better publishing contracts. We just released the rubric of what we look for -- and info on how different publishers scored on the rubric. Soon we will also release a model contract. More at www.ttgda.org/contract-bas...
Every new UI element you're forced to add to your card layout is a mini tragedy. 😢
I was just prepping some files for Tabletop Simulator, and I realized that T.T.S. sounds an awful lot like tedious...
🎉Excited to announce I've adapted Party House from UFO 50 into a physical card game! 🎉 Teaser trailer: www.youtube.com/watch?v=EHNF... Kickstarter prelaunch page (shared w/ a Baba is You game!): www.kickstarter.com/projects/bit... Brought to you by @bitewinggames.bsky.social More details soon! 🥳
Party House: The Deckbuilding Game — Teaser Trailer
YouTube video by Bitewing Games
youtube.com