Jon Perry

@perryjon.bsky.social

Game designer on UFO 50, Hot Streak, Air Land & Sea, Spots, Scape Goat, Time Barons. Comic author on Let Go. Website at jonperry.com

To celebrate one year of launching into Early Access on Steam, I've released a big update for MADHOUSE today! It's official spooky season and you can play this build live on Steam right now!

The game here is clearly in the first half, but for me it's the "weirdly intense" second half that really makes this one. There's no bluffing, no real strategy, and yet somehow it captures the feel of a high stakes Liars Dice game in a seedy backroom somewhere. Such a cool trick!

CMYK@cmyk.games · 4d ago

Our new game GRABBLE is out today. It's a 5-minute frenzy of grabbing mismatched game pieces out of a box, then having a weirdly intense showdown with them. www.cmyk.games/products/gra...

I always feel like an outsider in these games difficulty discussions, because I don't finish most games & never have. Growing up playing NES, I never internalized that games are even meant to be finished. I get as far as you can, eventually I stop playing, maybe I come back, maybe I don't.

loren schmidt@lorenschmidt.bsky.social · 6d ago

the idea of games with a single difficulty level is so weird. it just doesn't make sense. how are devs supposed to magically target you, perfectly, sight unseen? people have all kinds of individual strengths and habits and weaknesses and accessibility needs? that's just not how it works.

Forgot to mention that if you play Party House the physical game solo (how most people play the videogame) the shop actually is fairly static! Since the only turnover that happens is what you yourself create.

Jon Perry@perryjon.bsky.social · 2w ago

Why does the physical version of Party House have a dynamic shop instead of a static shop? I've gotten this question occasionally since the Kickstarter launched (I thought I'd get it more tbh). See my answer below.

It's not quite available for purchase yet, but here's a sneak peak at box art for the next Air Land & Sea (including both a classic and a Critters at War version).

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The way to have maximum variety in a deck is not to have every card be unique but to have exactly 2 copies of every card. That way every card can also combo with itself.

Why does the physical version of Party House have a dynamic shop instead of a static shop? I've gotten this question occasionally since the Kickstarter launched (I thought I'd get it more tbh). See my answer below.

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I think almost everyone understands that "3+" means "3 or more" but how widely is it understood that "3-" means "3 or less"? That latter version seems more likely to confuse non-nerds, but that's just a guess.

I cut the tip off of my finger last weekend... Fortunately, it was only my non-dominant ring, which my codesigner Christian Kudahl accurately characterized as a "D-Tier" finger.

I now have a mailing list for all of my game design announcements. I intend to use it very sparingly. I'll continue to post on Bluesky, of course, but as we all know, these sorts of platforms come & go, and email is the most reliable way to stay in touch over the long term! eepurl.com/9YF-vryui9