Cristina Ramos

@saffroncr.bsky.social

Gamedev, RPGs, retro gaming, electronics, boxing, and trolling 🎮🥊🤓👩‍🔧⚡🖥️ Making a metroidbrainia game about the end of the world before the end of the world Itch: https://saffroncr.itch.io/katavatis Steam: https://store.steampowered.com/app/4843670/KATAVATIS/

Tokyo friends: Any of you know where I could find a non-extortionately priced X68000? I may be there in December.* I need one. There simply has never been a more beautiful computer. *Which means we’ll need to meet up!

Two X68000 with keyboard

Many game devs start out thinking making games is hard. Eventually, they realize it's actually fucking hard, and that making games while dealing with social and company dynamics is even harder. I think that's one reason so many end up going solo.

Que las LLM actuales son algoritmos estadísticos es algo que intento explicar a la gente pero sé que es una batalla perdida, es como explicar random y estadísticas en game design, a los humanos les cuesta mucho entender esos conceptos 😅

OniNoNeko@oninoneko.bsky.social · 7d ago

Uno puede llegar a pensar que dos personas haciendo preguntas a la IA generativa van a obtener respuestas diferentes, pero no es así. Hoy tengo tiempo libre y voy a explicar por qué casi siempre sale 73, y esto viene condicionado por dos cosas, el consumo y el "problema de marco"

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Back in 2009, I wrote the script for a sci-fi adventure game set in the near future. It had mediocre autonomous cars, citizen points (social credit), hyper-vigilant democracies, and everyone was constantly on their phone, even while walking or doing other stuff (BTW I was told this was unrealistic).

Cancel me all you want from the games industry, but I'm going to be very clear: FUCK YOU, AND FUCK ANYONE WHO IS OKAY WITH THE PLAGIARISM MACHINE, ENVIRONMENTAL MENACE, DEGENERATIVE AI BEING USED FOR CODE AND QA. "As long as it's not being used for something I care about, it's okay" FUCK YOU 3000

I love this movie for a special reason. It came out back when we still had a movie theater in our neighborhood. You could go during the week and watch movies for a really low price. I got to see The Sixth Sense in this small, cozy theater without knowing anything about the movie. It was so much fun

Michael Warburton@michaelwarburton.bsky.social · 4d ago

A Disney executive bought the script — without approval — for $2.25m and was fired for doing so. Disney couldn’t get rid quick enough & sold the rights, subsequently missing out on a $672m take at the box office. THE SIXTH SENSE (1999)

The AI slide in the JP article basically says: - standardized language used to C#, since it's popular - AI-agent first engine architecture, aka interfaces to allow the state of the engine to be readable/manipulatable by agents - open-sourced some libraries so AI can scrape it

I keep seeing this argument and it drives me insane. I think many Capcom fans dislike genAI so they're desperately grasping at straws to pretend that they're not doing what they're clearly doing. The original Japanese article explicitly talks about generating code and even training models.

They didn't fell for anything. I went to the source and looked at what was said in that Capcom presentation. They want to adapt their next version of their engine so degenerative AI bots can do the work, including programming. They conflated all forms of AI, the good ones and the bad ones.

John Linneman@dark1x.bsky.social · 5d ago

EG fell for it too. :( The Capcom presentation contains a slide with "AI世代のゲームエンジンへ" - the article omits the "へ", for one, but the issue is that while 世代 means 'generation', it's in the 'console generation' sense, not like GenAI. Without へ, translation software gets it totally wrong.