Alfred Reinold Baudisch

@alfredbaudisch.com

Software Dev since 1993. From 🇧🇷 work for 🇩🇰 https://linktr.ee/alfredbaudisch Hobby gamedev & open-source contributor (Godot, Blender, Odin, raylib) Brazilian Street Food Simulator https://store.steampowered.com/app/2125110/Brazilian_Street_Food_Simulator/

Does anyone know how to avoid this dialog when I want to distribute a native Windows .exe freeware? Is paying $200-300/yearly for an EV certificate the only way to avoid this (and the certificate does not protect the PC from anything, it just removed this dialog)? Can't find cheaper options :(

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Vertex Studio C++ GDExtension Edition is out! Vertex & normal painting meshes w/ MILLIONS of tris + all the other incredible features (variations, vertex groups, selection tools, etc). Vertex Studio was made w/ N64/PS1 graphics in mind, the C++ version now covers any kind of game. #godotengine

Alfred Reinold Baudisch@alfredbaudisch.com · 3w ago

Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev

VERTEX STUDIO is out of beta, 1.0 release! In this update: - Configurable settings in the #Godot Project Settings - Now every tool/action have bindable shortcuts - New action: increase/decrease opacity w/ a shortcut - Improvement: see brush's opacity in the viewport #godotengine

Alfred Reinold Baudisch@alfredbaudisch.com · 3w ago

Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev

VERTEX STUDIO STANDALONE: I can't believe how easy it was to make it run as a standalone application. Since in Godot everything is #Godot itself (editor/runtime), what you make to work in the editor as a plugin also work in an exported app. Still a lot broken, will report as I go. #godotengine

Alfred Reinold Baudisch@alfredbaudisch.com · 3w ago

Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev

Zelda: Ocarina of Time (Nintendo 64) comparisons between texture and vertex colors only across various different scenes. Heavy outdoor vertex color usage, while very conservative indoors (as opposed to Banjo-Kazooie). #N64

Vertex Studio is now featured in the Godot Asset Store! And you can still get it 50% off with the launch discount, but the discount is going to last just 8 more days. #godot #godotengine

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Alfred Reinold Baudisch@alfredbaudisch.com · 3w ago

Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev

Banjo Kazooie Gobi's Valley (Nintendo 64) render passes: 1) Final render 2) Vertex color only 3) Textures only 4) Vertex color alpha (used for texture blending, and in this case, it blends the water texture) The bulk of work is made by vertex colors. #N64

I think all the time about PS1 and N64 graphics & Retro CGI & Phong and Gouraud shading & Silicon Dreams & pre-rendered 3D & pre-rendered backgrounds. I procrastinate work to keep looking into these things (and I also make a lot of them, for the sake of it, art for the sake of art). Who else?

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For today's #RandomGameSaturday another dark PS1 game: Baroque complete with the manual, guide book and art book (with some really cool and philosophical interviews). Baroque is a roguelike dungeon crawler, it's possible to play it in English with patched fan translations.

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Sasha's Retrobytes 🏳️‍⚧️@sharkabytes.bsky.social · 3w ago

For my #RandomGameSaturday, I reached into our PS2 boxes and came away with an early PS2 RPG: Orphen: Scion of Sorcery. This was intended for being an animanga-game Big Deal(TM), if the amount it's all over NewType and PS mags at the time is anything to go by.

I woke up one morning with the level name 'Himalaylien Invasion' in my head, it tickled me... That's the only reason this level exists. A scary amount of my game dev work has the same origin, including the new logo! 🦇 (As usual, ignore the Ape Escape placeholder tunes)

I'm sitting in almost 7000 wishlists, but I haven't worked in this game since 2024 (dogs died, moved countries 3 times, infinite chronic back pain, etc). Now that I'm making and releasing things again (Vertex Studio recently), I am ready to resume working on Brazilian Street Food Simulator.

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Alfred Reinold Baudisch@alfredbaudisch.com · 2y ago

BRAZILIAN STREET FOOD SIMULATOR Experience the dynamics of Brazilian Street Food, like Sugar Cane Juice and Pastel. Play with typical equipment and processes from 🇧🇷 street vendors. A casual simulator game. Wishlist on Steam bit.ly/BRSSteam #indiegame #godotengine

v1.3.0 of @icons, my icon pack for #godot, is now out! this release includes: 🔣 46 new icons! 🎨 2 new color variants! (purple & yellow) 🎛️ a new in-editor dock to preview and copy icons (thanks to SuperDuperSword!) voxybuns.itch.io/at-icons/dev... (soon on Godot Asset Library and Asset Store!)

a collage of icons in alternating colors, arranged in a grid. text in the corner reads:

"@icons
v1.3.0
by voxy.space"

6% of the 17 games we made were hit games and that is basically only our most recent game, Forbidden Solitaire. We made them linearly over 21 years, so you can’t assume this % is your chance of making a hit game especially if it’s your first game.