Molleindustria FUTURE? NO THANKS! DEMO OUT

@molleindustria.org

Paolo Pedercini - Game maker, professor at Carnegie Mellon University. My employer has many, often contradicting, views. Currently making Future? No Thanks! he/him

Great video essay looking back at A Force More Powerful, a serious game designed to teach nonviolent tactics. I actually own a copy, and back in 2006 I couldn't figure out how to play it. I'm positive nobody outside of its creators ever mastered it. Thank you for your service!

Alien Bob but also@jeremyoduber.com · 2d ago

NEW VIDEO: In 2006 a Washington DC based think tank hired future lead designers of Civilization and XCOM to make a strategy game based on a documentary about nonviolent protest. 20 years later I'm here to tell you why. youtu.be/dmL7Ph4Us8o

Update: Steam determined that Future? No Thanks! contains "Sexual content that is explicit or graphic and is intended for adults only" + "Frequent Nudity or Sexual Content" (not true) The achievement icon and/or title "Have Sex One Last Time" was deemed inappropriate. Updating and resubmitting...

An achievement graphics for the game Future? No thanks! that steam considers not appropriate for all audiences.

Today in Italian communist newspaper Il Manifesto I write about @molleindustria.org's new videogame, Future? No Thanks!, which was supposed to have already been released but is instead stuck in Valve's review limbo. "The Gramscian solarpunk of Future! No Thanks!".

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in video games the word "survival" means clearcutting a forest to build a fortress and "cozy" means starting a small business so you can eventually earn enough money to clearcut a forest and build a fortress

Would you like to contribute an OBJECT to live in a WAREHOUSE GAME? I'm working on a parser fiction game where you play as a worker in the warehouse of the gods- sorting, storing, rearranging objects, meandering. I need so many objects! Maybe even: one of yours? docs.google.com/forms/d/e/1F...

Objects contribution for god's warehouse game

What is this? I'm (Everest) making a short parser fiction game where you are a worker in the warehouse of the gods, sorting and storing objects to the whims of holy creatures. Would you like to subm...

docs.google.com