Octavi Navarro

@octavinavarro.bsky.social

Pixel artist and ½ of @whiteblanketgames.bsky.social. Developer of horror adventure games: Midnight Scenes, The Supper. Artist on #ThimbleweedPark 1 & 2.

Every time a new console comes out, the "maybe increased visual fidelity is actually bad for games" conversation resurfaces, and this interview is a great reminder that game devs have always been talking about this. This is from 33 years ago!

shmuplations.com@shmuplations.bsky.social · 4w ago

Kicking off September with an eye-opening interview between Shigeru Miyamoto and Satoshi Tajiri from 1993! The conversation is mainly focused on the newly released Star Fox and Miyamoto's ideas about polygons, shooting games, and CD-ROM media. shmuplations.com/miyamotoxtaj...