Hovering Skull

@hoveringskull.bsky.social

🕴️💀 Unfamous maker of overly long game development related videos and silly little games. Gain FORBIDDEN KNOWLEDGE and OCCULT WHISPERS here: https://www.youtube.com/@hoveringskull #godot #indiedev #gamedev

Improving a #Godot #gamejam game from earlier in the year; there's a NOTICEABLE frame drop when loading 3D dice subviewports (especially on web) When I start running profiling I can't get it to replicate. Runs smooth as butter... 🤡 (gotta be some weird shader caching issue or something right?)

Bild

Pompeii is a UNESCO world heritage site not because it was remarkable in its prime, but because it survived to our era untouched: one moment, preserved for all time. But future generations won't know what OUR world was like unless we do the same. This is why we MUST bury Toronto with a volcano

Picture of the streets of Pompeii, from https://commons.wikimedia.org/wiki/File:Pompei_-_panoramio_(26).jpg. Taken by Tanya Dedyukhina, used under CC

One of the most satisfying things in game dev (and all programming) is when you're adding a new feature and it ends up being easy because you designed something to be flexible a long time ago even though you didn't have a particular reason to at the time.

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.