Hovering Skull
@hoveringskull.bsky.social
🕴️💀 Unfamous maker of overly long game development related videos and silly little games. Gain FORBIDDEN KNOWLEDGE and OCCULT WHISPERS here: https://www.youtube.com/@hoveringskull #godot #indiedev #gamedev
Custom resources are some of the most powerful tools for expressing data relationships and authoring content in #Godot! www.youtube.com/watch?v=kc5R... #gamedev #indiedev
Let's Build a Whole Game World with Godot Custom Resources
YouTube video by hoveringskull
youtube.com
Let's make a beautiful dynamic 3D fantasy menu background for our Godot game -- join me on YouTube! www.youtube.com/watch?v=RVpT... #gamedev #indiedev #godot #rpg #ui
Creating a Dynamic Fantasy 3D Menu Background in Godot (Tactics RPG 1.3)
YouTube video by hoveringskull
youtube.com
@hoveringskull.bsky.social Been trying to reacquaint myself with Godot the past few weeks and been bingeing a bunch of your vids. Just wanted to say keep up the good work! Good seeing Godot content that isn't so dry.
Congrats on the progress, glad it's helping!
Day 2 of #devtober finished - the existing inventory component needed to make space for a "actionbar-only-inventory" approach. Simplified actionbar UI implemented and working. Wiring up UI in their giving context is so nice, thanks to the approach by @hoveringskull.bsky.social #gamedev #indiedev
Building level geometry with mesh libraries and grid maps in #Godot www.youtube.com/watch?v=o8NY...
Creating 3D levels with Godot grid maps & mesh libraries
YouTube video by hoveringskull
youtube.com
One problem with AI #gamedev well articulated by @indiegameclinic.bsky.social : “Being able to work faster than your skill level is bad for game design, regardless of whether you have good ideas or not” www.youtube.com/watch?v=5cbo...
The Hidden Cost of Vibe-Coding Games [Stream Highlight]
YouTube video by Indie Game Clinic
youtube.com
Pompeii is a UNESCO world heritage site not because it was remarkable in its prime, but because it survived to our era untouched: one moment, preserved for all time. But future generations won't know what OUR world was like unless we do the same. This is why we MUST bury Toronto with a volcano
This September, as a tactical rpg nut, I am: [ ] playing Fire Emblem: Fortune's Weave. [ ] playing Zero Company. [x] recreating the cast of Twin Peaks in XCom2
PLEASE STOP MAKING UGLY GENERIC GODOT UI! This ends now. I made a (quick) crash course on setting up modular Godot UI. It covers theming, behaviour, layout and UI composition. #godotengine #godot #gamedev #indiedev #ux www.youtube.com/watch?v=zIQG...
Godot UI, theming and layout: Getting started with modular UI
YouTube video by hoveringskull
youtube.com
Neat breakdown of damage reduction math in RPGs: youtube.com/shorts/IzHAj... A lot of games with multiple units and less "progression" choose to use a simpler approach (see Starcraft, Fire Emblem, XCom) -- probably because you're likely to have SOME unit who can do damage. #gamedev #gamedesign
The Simple Math Hiding in Your Favorite Games
YouTube video by candlesan
youtube.com
i really like this frog he's from www.youtube.com/watch?v=cUoA... and he's armed
Autoloads are a huge convenience in #Godot -- but as games get bigger, they can become a huge mess. Allow me to sketch out an alternative, where scope hierarchical, transitionable contexts www.youtube.com/watch?v=HkjO... #gamedev #indiedev #coding
Replacing autoloads with scoped contexts for scalable Godot architecture
YouTube video by hoveringskull
youtube.com
Coding with AI isn't useless, but if you lean on AI as you learn to code, you won't develop the muscle to solve the hard problems AI can't solve. also it's fun to learn #programming #gamedev #indiedev www.youtube.com/watch?v=FzS7...
Should I use AI while learning how to code games?
YouTube video by hoveringskull
youtube.com
Section 1.1 of my Tactics course is out! www.youtube.com/watch?v=sVuM... Come to learn how to build a tactics rpg like Fire Emblem! Stay if you want to explore interesting concepts in #Godot game architecture. #gamedev #indiedev #fireemblem #srpg
3D Tactics RPG, Section 1: Context, Structure & Main Menu (Intro)
YouTube video by hoveringskull
youtube.com
New Zelda remake looks fine, but I have almost no desire to replay Ocarina. The real fun was the wonder as a kid figuring stuff out. It's never occurred to me to play through again after knowing how it works. I'd probably get it for a kid I wanted to introduce to the genre though, I guess.
Link Spinning Cucco in Zelda Ocarina of Time
ALT: Link Spinning Cucco in Zelda Ocarina of Time
static.klipy.com
Let's build a Tactics RPG in Godot! Want to make something in the vein of #FireEmblem or #XCom? Intro just dropped, course content will begin to appear on September 16. See you soon, commanders. #godot #gamedev #indiedev www.youtube.com/watch?v=A_E1...
Let's Build a 3D Tactics RPG in Godot 4: Series Intro
YouTube video by hoveringskull
youtube.com
Looking to dampen your feet in the deep, muddy waters of #coding and #gamedev? Free mini-course that takes you from 0 #Godot and coding knowledge through learning how to code, to releasing a game. www.youtube.com/watch?v=VIcP... Let me know if you make anything cool with it. #indiedev
Code-First Godot: Learn GDScript; Make a Game; Release It.
YouTube video by hoveringskull
youtube.com
The Signal Bus pattern (in #godot) and why it's responsible for the fall of civilization #gamedev #indiedev #hyperbolicvideotitlesithoughtwerefunny www.youtube.com/shorts/r3ZZt...
The Signal Hub pattern, and why it's responsible for the fall of modern society #godot #gamedev
YouTube video by hoveringskull
youtube.com
One of the most satisfying things in game dev (and all programming) is when you're adding a new feature and it ends up being easy because you designed something to be flexible a long time ago even though you didn't have a particular reason to at the time.
Thought I'd do a quick thread of a few things that I got up to this year. First: I wrote a weird manifesto about game design, making games for fun and love, and why no-one is going to pay you to do that. This remains one of the silliest/most rewarding things I've ever done.
I wrote a manifesto for making games, and (not) selling them, for #manifestojam illomens.itch.io/no-one-is-go...
Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia. This is perfectly valid code you can write in your game:
Back to basics with GDScript and the super cool tutorial by @hoveringskull.bsky.social tuily.itch.io/monkey-snake #gamedev #godot #aseprite #indiedev
Monkey Snake by Tuily
Snake game... but with a monkey
tuily.itch.io
My little jam game got an honourable mention for #KenneyJam ! www.youtube.com/watch?v=cMa7... #gamedev #indiedev #sim #godot
Kenney Jam 2026 Winners
YouTube video by Kenney
youtube.com
Anyone have favourite software for making YouTube thumbnails? My workflow is generally around filtering and compositing existing owned images and laying out text. I've been using Krita and it's FINE but the UX really sucks. Photoshop is good, but really dislike a sub model. #youtube #opensource #art
Similarly, in Kenney Jam about 55% of all entries were made using @godotengine.org!
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Bored waiting for me to make more architecture vids? Check out this dig into the #SlayTheSpire2 #godot code from Howdy ツ! Haven't watched it all but so far so good. www.youtube.com/watch?v=ml6T... #gamedev #indiedev
What CLEAN CODE Looks Like: Slay the Spire 2 Source Code Deep Dive
YouTube video by Howdy ツ
youtube.com