Austin Wood

@woodwould.bsky.social

13-year game journalist. Senior writer at GamesRadar+. Previously: PC Gamer, IGN, Rock Paper Shotgun, Eurogamer. Email: austin(dot)wood(at)futurenet(dot)com

Extremely excited to share a massive piece I worked very hard on. I talked to FFXIV’s Naoki Yoshida, Warframe’s Rebecca Ford, and ESO’s Nick Giacomini anout what the future of MMORPGs looks like - and how the live service scene has altered that, if at all www.gamesradar.com/games/mmo/ho...

"The desire for a world you can escape to is stronger than ever": How MMORPGs are flourishing in a multiplayer landscape dominated by live-service shooters

The lead developers of Final Fantasy 14, Warframe, and The Elder Scrolls Online take us through the demands and realities of running a successful MMO

gamesradar.com

What if I told you that all of the Publishing Agreements I have reviewed in the last 6 months (several dozen) included a no gen AI provision, wherein the use of gen AI in development is a material breach, but companies like Epic and EA are still trying to convince us the industry is cool with it

Austin Wood@woodwould.bsky.social · 2w ago

He's only gone and written 2,500 more words about how game devs feel about generative AI. Latest piece quotes around two dozen different people with an indie background. When asked how they feel about gen AI, not one, but two devs responded, "Fuck that shit." www.gamesradar.com/games/it-cre...

This one's still the kicker for me Unreal Nanite? AnimBP? PCG? ControlRig? StateTree? Incredible tech, saved me so much time, I miss it a ton using Godot. Epic sucks! Massively? And I'm still saying this! If GenAI were truly a time savings? You'd have to beat indies off with a stick. And yet,

The proposed upsides of gen AI may appear greater for devs with limited resources, but if anything, the independent developers I spoke to were even more AI-averse than creatives working within large teams. It's perhaps no coincidence that indies, free from the demands and expectations of big publishers and public shareholders operating under the belief that a world of finite resources will allow infinite growth, can more easily ignore AI.
Austin Wood@woodwould.bsky.social · 2w ago

He's only gone and written 2,500 more words about how game devs feel about generative AI. Latest piece quotes around two dozen different people with an indie background. When asked how they feel about gen AI, not one, but two devs responded, "Fuck that shit." www.gamesradar.com/games/it-cre...

Reading (and writing) recent headlines re: layoffs, I want to spotlight this quote from Iconoclasts maker Joakim Sandberg @konjak.org , who, in his argument on the dangers of gen AI, also highlights a recurring, destructive mindset among the people overseeing the people who actually make games.

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Austin Wood@woodwould.bsky.social · 2w ago

He's only gone and written 2,500 more words about how game devs feel about generative AI. Latest piece quotes around two dozen different people with an indie background. When asked how they feel about gen AI, not one, but two devs responded, "Fuck that shit." www.gamesradar.com/games/it-cre...

"And he does, indeed, go on." When I start a rant, there's really no stopping me, and apparently I ranted enough during my chat about AI with @woodwould.bsky.social that he was able to write an entire other article about it. 😅

Austin Wood@woodwould.bsky.social · last mo.

I'm back at work! The latest in this series of gen AI-focused articles is Dragon Age and Summerfall's @davidgaider.bsky.social mincing no words www.gamesradar.com/games/rpg/ge...