Guillaume Pierre

@legulm.bsky.social

Senior Producer at Magic Fuel Games/Playstack on Star Trek: Outposts Unknown Formerly at Maxis (SimCity, Spore, The Sims…)

One thing not mentioned enough about Stone’s one-page designs is how collaborative the effort was between he and my team. New revisions usually happened because we discovered something new about the simulation engine while scripting the flows, requiring simplifications or the opposite.

danielleri@danielleri.bsky.social · last mo.

Wrote up another classic GDC talk, Stone Librande's *sequel* to his one-page designs talk, on using one-page diagrams to construct SimCity (2013) www.gamedeveloper.com/design/pushi...

Fish Around and Find Out What Fishing is all About! New playtest starting on March 25th with a BRAND NEW PHYSICS FISHING SYSTEM (Fishics?) I have some early access opportunities before the playtest starts. Hit me up!

We had another great crew of spreadsheet lovers this year, with some new faces and some returning for a 2nd round. Yes it was nerdy, but in all the best ways. Also, if I put you on the spot before the talk and asked you about your first spreadsheet, know that it came from a place of love!

Cheryl Platz@funnygodmother.bsky.social · 6mo ago

THANK YOU for coming to the #GDC2026 Spreadsheets Microtalks with @tylermakesgames.bsky.social , @legulm.bsky.social , @rhythmicsheep.bsky.social , @everest.bsky.social , @tomomoriwaki.bsky.social , and @turtlerockstudios.bsky.social - what were your takeaways and what will you be doing differently?