Matt Woelk

@mattwoelk.bsky.social

mattwoelk.ca 📌 Winnipeg, Manitoba, Canada

P.S. If you're working on a game, I'm currently between jobs. I'd love to help bring some tech wizardry and unique charm to your project, whatever its scale or scope! And if you want to chip in $5+ a month to support this project directly, you can become a Patron here: www.patreon.com/gadgetpatch

Gadget Patch@gadgetpatch.bsky.social · 3mo ago

Got an implementation of xBRZ upscaling running real-time on every 3D surface and sprite texture. Still just one debug texture on everything, but I like what it is doing! I'm astonished this runs at all on my old laptop, considering how it looks, haha. #Godot #GameDev #PixelArt

A 3D debug environment, with xBRZ style upscaling applied to surface textures and character sprites.