What makes a good map? @srtrzinski.bsky.social offers a brief taxonomy of game maps while making the case that it can be okay to just want clear directions from point A to point B. www.gamerswithglasses.com/features/hel...
"Help! I'm Lost!": On Open and Linear Maps — Gamers with Glasses
How do video game maps invite us to understand space? Samantha Trzinski discusses the evolution of map design from linearity to open-world complexity, making the case that the straightforward way is s...
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