Both Wild Beyond the Witchlight and Baldur's Gate use a 5 part structure of 3 open sandboxes, linked by multiple choice funnels, framed by an intro and conclusion for story cohesion. Richard Pett and I use the same structure in Fury of the Forsaken. It's a great scaffolding for #TTRPG adventure s.
Structure: The Scaffolding of TTRPG Design
Recently, a friend asked if he could pick my brain about structuring book-length tabletop roleplaying game adventure content. I said, "yes, of course," but afterwards I began to think. A lot of what I...
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