Bruno de Figueiredo

@dieubussy.bsky.social

Former independent videogame journalist and researcher with a predilection for Japanese productions. Find my scattered work at: coregamers.substack.com easternmind.tumblr.com postplay.tumblr.com

Unsure if this has been suggested before: watching a 1981 performance by Masayoshi Takanaka earlier, I was captivated by how the colours and placement of the volume/tone knobs on his custom Yamaha SG are mirrored by the Super Famicom logo and control pad design.

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For all the matchless hues, textures and wondrous things enclosed herein, it was the deft hand imbuing the stagnant cardboard with life - delectable life! - that confounded me the most. I could not envision a more adequate historical time for a project of so intrepid a nature to come to fruition.

Amanita Design 📣@amanita-design.net · 6mo ago

Phonopolis Demo is OUT NOW on Steam!! 📣 store.steampowered.com/app/4109130/... Take a look at how we built the cardboard city by hand.

My Inconcludable Tripitaka article aside, this may have been the best work I've submitted all year. It exacted nearly two of my decades to finally make the reclusive author's acquaintance and garner an above-middling result. I pledge to polish it to a mirror finish during my retirement years.

Bruno de Figueiredo@dieubussy.bsky.social · last yr.

I've been known to source new data on obscure games. The Book of Watermarks is different. It's an obscurantist work of fiction. As extensive as my analysis may be, I can't bring myself to put in words what makes it so, nor can I comment on the reason why. shorturl.at/OAUcQ

If reconstructions offer even a modicum of accurate insight into how Greek sculptures presented themselves to the ancient eye, we're in the presence of the supreme historical case in favour of the precept 𝑙𝑒𝑠𝑠 𝑖𝑠 𝑚𝑜𝑟𝑒. Our taste for art,too, is greatly indebted to the Romantic infatuation for decay.

Liam Proven@lproven.bsky.social · 8mo ago

Were classical statues painted horribly? buff.ly/fS78ULM It is often suggested that modern viewers dislike painted reconstructions of Greek and Roman statues because our taste differs from that of the ancients. This essay proposes an alternative explanation.

May 1995: the laserdisc for 'Gadget Trips - Mindscapes' was released in Japan, a 1h19m long feature composed exclusively of computer-generated graphics; making it the first full-length 3D CGI film in history - not Pixar's 'Toy Story', as the internet would have you believe.

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For the better part of the year, I have corresponded with SoftEdge studio founder and director Koichi Mori. As if that rare privilege wasn't enough, I was rewarded this week with one from a handful of existing copies of his self-published CD-ROM, TRIPITAKA 玄奘三蔵求法の旅. (1/3)

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To mark the hair-raising occasion I uploaded the Imabikisou making-of feature included the 2007 promotional Blu-Ray disc "Imabikisou: Seitan-hen". Notably, it includes segments where Haruhiko Shono is interviewed. Apologies for not finding the time to include proper captions⬇️

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Arranging these items, it occurred to me that Shadow of the Colossus was the videogame that I anticipated the most. I yearned for it so ardently, and it was nevertheless able to surpass all my long-held expectations. Such an experience comes once, perchance twice in a lifetime.

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Spent a fair bit of time this weekend revisiting the episodes that birthed this most macabre horror game series. My unsubtle posture towards game remakes should now be known to all who follow me. And yet I would readily embrace a new rendition of Akai Chō, were it to be directed by Shibata-San.

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The newly emerged discmaster archive search tool came bearing gifts. Bsky user rabidrodent dug up crisp new screens from the Mario VB demo that Nintendo dispreferred over the 3D appeal of its minigame concept, which later became Mario Clash. What made this cancelled game so unique? 🧵

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To celebrate the 25th anniversary of the US release of Yutaka Saito's Seaman, I have scanned and archived this rather rare specimen published in Japan by Vivarium in the year 2000. This is, however, no ordinary guidebook. More information and links can be found below.

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To celebrate the 25th anniversary of the US release of Yutaka Saito's Seaman, I have scanned and archived this rather rare specimen published in Japan by Vivarium in the year 2000. This is, however, no ordinary guidebook. More information and links can be found below.

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Famicom Bunko: Hajimari no Mori was released 26 years ago by PaxSoftonica via Nintendo Power. It's one of SFC's best-told stories, up there with Ihatovo Monogatari or Gokinjo Boukentai, and the great forerunner to Boku No Natsuyasumi. An English translation is urgently needed.

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