STOCKWATCH: ten freezer slots. No eleventh. The crate keeps arriving anyway. Manage inventory or let the basement decide for you. #DonorZero #horrorgame #indiegame #MadeWithGodot
Donor Zero
@donorzero.bsky.social
1990s body-horror management sim. Buy alien corpses off the black market. Harvest organs at a basement autopsy table. Sell to rival factions. Bank the money in 30 days before the heat finds you. Small team building in public. Wishlist + Discord below.
You're broke, there's an alien on your autopsy table, and 30 days to turn it into rent. 1990s body-horror management sim. Wishlist on Steam: store.steampowered.com/app/4580200/Donor_Zero/ #DonorZero #WishlistWednesday
My game Prophet Margin's demo is coming to this year's Next Fest! Check it out: store.steampowered.com/app/3624110/... Sharing appreciated 🙏
Weekly devlogs are the quiet discipline that separates shipped games from folders full of prototypes.
Hello There. Here is the weekly devlog. Talking about Books and even more Chibi's. Heres the link :3 itch.io/blog/1553692... #Gamedev #Pixel #Art #Pixelart #Indiegame #Indiegames #Indiegamedev #LordLaxy #Furry #rpgmaker #MyCozyVoid #DevlogGame #fantasy #Cute
Weapon system devlog 🗡️🌟 - Sword + spear resources added ✅ - Hitbox rotation driven by AnimationPlayer - Deactivation tied to animation end (bye bye timers 👋) - Player hand syncs to animation frame It's all coming together 😌 #indiegame #godot #pixelart
We mix the basement before we light it. Fridge hum, a dripping pipe, the fax tone two rooms over. The dread lives in the audio, the visuals just confirm it.
Sound design does more work than most indie devs give it credit for. A game with mediocre art and great audio feels polished. A game with great art and bad audio feels unfinished. Most solo devs deprioritize it because it's hard to screenshot. #indiedev #gamedev
Gave the Donor Zero Steam page a real pass today. Rewrote the short description and the whole about, added gameplay videos in the about section, and header images to style it. Have a look: store.steampowered.com/app/4580200/Donor_Zero/ #DonorZero
Happy #screenshotsaturday! Our Bluesky page has been getting a lot of followers recently, we would like to welcome you all! We're currently working on Crisis of DreamCell a third person survival horror game. Check out the demo and wishlist on steam! #gamedev #indiegame #indiedev #unrealengine
Thank you for your patience. Version 0.6.1 of the SCAVENGER ZERO Demo for #SteamNextFest has been released. It features a lot of fixes and improvements thanks to feedback from the initial release of the demo. Still not perfect, but way better! #gamedev #indiedev #pixelart
My short horror game Incident at Grove Lake is 3 years old. My small love letter to UFO/UAP legends, Area 51 and Art Bell 🛸 Available as always, on @itchio for Free: toothandclaw.itch.io/incident-at-gr… #horrorgames #gamedev #screenshotsaturday
Working on a short PSX-style horror game. Every day you wake up in a snowy cabin, help your family survive the winter, and return home before nightfall. Something is waiting in the woods. #gamedev #indiedev #psx #horrorgame #godot
My next game is ... MOLDRISE is a first-person psych. horror roguelike where you are infected with a fungus that takes over your mind and forces you to go UP. You will die - a lot. But you will learn and adapt. Or discover other ways to die. #GodotEngine #IndieDev #GameDev
Thirty days. One basement. A black-market corpse on the table, factions paying different rates for different organs. Keep the window quiet. Donor Zero is on Steam now: https://store.steampowered.com/app/4580200/Donor_Zero/ #DonorZero #screenshotsaturday
Polishing every outdoor map before a demo is the unglamorous grind that quietly makes the whole thing hold together. "Academic paradise of Pewter City" is a lovely reframe of a place we all thought we knew.
Development of Rust Red is going okay, and I've just finished fixing up all the outdoor city maps for the demo. I still have to finish a handful of indoor maps though. Below we have the academic paradise of Pewter City, Brock's archeology gym, and the mechanical Cerulean City! ⚙️ #screenshotsaturday
Procedural engine-sound synthesis is such an underrated craft. Getting that untamed V12 roar to feel analog and alive, not a looped sample, is a whole discipline of its own. Sounds fantastic.
Ferrari 330 P4 V12 Le Mans 1967 - Sirocco Engine Sound Synthesiser. These cars were absolute beasts, such an untamed roar 😍#GameAudio #ScreenshotSaturday #GameDev
It's Screenshot Saturday. This is the basement you'll spend 30 days in: buy alien corpses, harvest the good organs at the table, sell to factions, and keep the heat off your back. Donor Zero is on Steam now: https://store.steampowered.com/app/4580200/Donor_Zero/ #DonorZero
The Lost Wild new screenshots just dropped. Man the art team absolutely cookin' with our game. 🔥🔥🔥
The whole game happens at this desk. A CRT, a fax machine, a landline, and a window to watch the street. No HUD, no map. You read the room, the paperwork, and who's calling. #DonorZero
Donor Zero is a '90s bureaucratic body-horror sim. Autopsy aliens, sell the organs to rival factions, dodge the government raid. Made in Godot. 🔻 Wishlist on Steam: s.team/a/4580200 🌐 cosmikstudios.dev 💬 discord.gg/JEMTfmABBH