Edgardo Avilés-López
@eavl.co
Mexican software engineer, creative technologist, educator, and new media artist currently living and working in NYC.
It's hard to make someone adopt something when his status depends on the thing not being adopted
A bit of a vulnerable post by me but we need your help to get us through what has been a more difficult period than 2020. It would be really appreciated if you could read and share in your networks too 💛 bell.bz/its-been-a-v...
It’s been a very hard year - Andy Bell
Unlike a lot of places in tech, my company, Set Studio/Piccalilli has no outside funding. Bootstrapped is what the LinkedIn people say, I think. It’s been a hard year this year. A very hard year...
bell.bz
If you speak two languages well, have you tried counting to 10 in alternating languages? I found it surprisingly mind-bending.
This Father’s Day weekend, I’ve been thinking about my dad, who left us unexpectedly at the end of April.
For no reason at all, I feel the need to remind folks that Node.js is not in competition with other runtimes like Deno or Bun. Companies compete. For profit entities compete. Private equity competes. Non-profits do not compete. Non-profits just exist. Use Node.js, use Deno, use Bun, use what works..
Take the fictional characters quiz and post the first four you know: openpsychometrics.org/tests/charac...
This makes very little sense but here you are
🖇️ De-risk your dependencies ❌ Avoid global variables, config, or singletons. ⚠️ Handle errors and provide meaningful logs. 📋 Use API specifications and automatically generate clients. Want the full guide? Get it here: www.platformatichq.com/node-princip...
The Nine Node Pillars
9 Principles for Doing Node.js Right in Enterprise Environments
platformatichq.com
Modified Ikeda attractor. S/N: 2025.063 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
The Ikeda attractor. S/N: 2025.062 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Attraction/repulsion + Turbo colormap. S/N: 2025.061 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Attraction/repulsion on a grid formed by a low-discrepancy quasirandom sequence using a k-d tree to find the closer points. S/N: 2025.060 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Plasma line. S/N: 2025.059 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Mixed attraction and curl noise dynamics. S/N: 2025.058 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
3 vortices with different dynamics: attraction, repulsion, and curl noise. S/N: 2025.057 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
2 constraiend particle vortices. S/N: 2025.056 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
3 particle vortices. S/N: 2025.055 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Post you from a different era: working on a Delphi/Pascal project in 2007.
Post you from a different era (200x??)
Particle attraction/repulsion + Google’s turbo colormap. S/N: 2025.054 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Curl noise (2 shifts) + buffer zone + Inferno color map (Matplotlib). S/N: 2025.053 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Curl noise + collision detection + Viridis colormap. S/N: 2025.052 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Liquid motion toy: another debug mode view. S/N: 2025.051 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Liquid motion toy: debug mode. S/N: 2025.050 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Liquid motion toy + simpler fluid dynamics (3rd attempt) S/N: 2025.049 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Liquid motion toy + fluid merge (2nd attempt) S/N: 2025.048 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Liquid motion toy + fluid merge (1st attempt) S/N: 2025.047 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openrndr
Liquid motion toy. S/N: 2025.046 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Layered stars and circles with a custom naive physics engine. S/N: 2025.045 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks
Stars and circles with a custom naive physics engine. I got the idea for this sketch after seeing a tote bag on the subway ride home. It took me weeks to build the “engine”, but here it is. S/N: 2025.044 #dailySketch #creativeCoding #generativeArt #generative #genArtClub #openFrameworks