Edge

@edgemagazine.bsky.social

The future of interactive entertainment

Noa Brooklyn of 1666: Amsterdam is the cover star of Edge 426, with unique variations for retail and subscriber editions. Inside, we talk to Patrice Désilets and co at Panache Digital about witchery, cats, and shutting down a deal with the devil on the game’s long road to revival.

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Resonance: A Plague Tale Legacy takes centre stage for the new edition of Edge, out now. Inside, we visit developer Asobo Studio to find out why it’s going back in time to 1333 – and what happened to all those rats. Here are issue 425’s retail and subscription-copy cover designs.

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The new edition of Edge is out now. Inside, we talk to experts including researcher and Next Level author @mtrc.bsky.social about what the rise of generative AI means for the future of game production, encompassing topics such as LLM-powered characters and the prospect of ‘synthetic creativity’.

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Ontos is the cover star of Edge 423, out today. Here are the design variants for retail and subscription copies. Inside, we meet with Frictional to find out how the biggest game in the studio’s history evokes flavours of Soma as part of an existential adventure on the Moon.

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Here are the retail and exclusive subscription-edition covers of Edge 422, out now. Inside, we report from Remedy’s HQ, where we discover how everything is being turned on its head for Control Resonant, from new protagonist Dylan Faden to a unique reimagining of New York.

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Neon Giant’s No Law is the cover star of Edge 421, available now. Inside, we visit the studio’s Uppsala HQ to access the world of Port Desire, where the creators of The Ascent are scaling new heights with a cyberpunk immersive sim betting big on believability, agency and chaos.

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Correction: The print edition of Edge 420 states that Lighthouse Games' debut project is a collaboration with Skins co-creator Bryan Elsley. This is not the case, and details of the studio's first game are currently undisclosed. Apologies for the error.

Edge 420 is out now, headlined by The Blood Of Dawnwalker, the debut game from The Witcher 3 director Konrad Tomaszkiewicz at his new studio, Rebel Wolves. Our report from the company’s HQ reveals a new approach to the fantasy RPG, emphasising the power of choice and consequence.

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The final Edge of 2025 is out now, in which we talk to Grasshopper Manufacture about the winningly unhinged Romeo Is A Dead Man. Here are the retail and subs covers. If you’re celebrating Christmas, we hope it’s a good one. See you for lots more magazine-shaped action in 2026.

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If you’re picking up the new edition of Edge today, head for your local store's VHS section. For issue 418, we meet the Saber Interactive team behind John Carpenter’s Toxic Commando, and bundle in a 2026 art calendar to celebrate the forthcoming 40th anniversary of The Legend Of Zelda.

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We are hosting Knowledge Live with Citizen Sleeper's Gareth Damian Martin, Hannah Flynn of Failbetter and more special guests in London on the morning of November 20, ahead of this year's Golden Joystick Awards. If you work in the game industry, apply for a free ticket here: bit.ly/knowledgelive

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Edge 417 is out today, with an exclusive look behind the scenes of Routine, the long-awaited sci-fi thriller from UK indie studio Lunar Software. Our deep-dive cover story tracks the marathon journey of its development, from the 2012 announcement trailer to its imminent release.

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Edge 416 is out now, featuring IO Interactive’s 007: First Light. For our 14-page cover story, we visit the studio to discover how its Hitman legacy paved the way, what it’s taking from the rich history of the iconic movie series, and the challenge of creating a new James Bond.

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In Edge 415, out today: The Battlefield 6 team on rebuilding the blockbuster FPS from the ground up, an exploration of the process behind remasters and remakes, hands-on with forthcoming games including Resident Evil Requiem and Ninja Gaiden 4, and meeting with Riot to talk 2XKO.

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Edge 414 is out today. Inside, we’re on the launchpad with the design leads at Obsidian as they prepare to lift off with The Outer Worlds 2. Our features lineup also includes Suda51 and Swery65, the future of the survival genre, and a return to Hollow Knight in Time Extend.

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Here are the retail and subs covers of Edge 413, out today. Inside, we talk to Pragmata leads Cho Yonghee and Naoto Oyama as they enter the home stretch of a lengthy mission into space. Capcom’s sci-fi adventure heads up our summer preview special, featuring 100 games to watch.

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In Edge 412, out today, we wander the wilds of Australia in Big Walk, the new project from Untitled Goose Game creator House House. Our 16-page hands-on cover story digs deep into its unique approach to multiplayer adventuring, delivering a game unlike anything we’ve seen before.

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Since we’re hiring, a reminder of the greatest job application we've ever received, from way back in the ’90s. The ‘manual’ contained a CV, with work samples provided on the disc. A reminder that putting in extra effort will always make you stand out.

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Edge 411 is out today, featuring Death Stranding 2: On The Beach. For our 16-page cover story, Simon Parkin visits Kojima Productions to play the studio’s most ambitious game to date and discuss its creation with Hideo Kojima, who explains why it is more Aliens than Alien.

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In Edge 410, published today, we visit Bloober Team’s HQ for exclusive hands-on access to Cronos: The New Dawn, and discover how this mysterious, time-hopping survival horror blends unique weaponry and creature concepts with influences ranging from Dead Space to 12 Monkeys.

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MindsEye is the cover star of Edge 409, out today. Inside, we take an exclusive look at GTA veteran Leslie Benzies’ sci-fi action thriller and discover how it fits into the sprawling Everywhere universe, featuring interviews with the game’s creative leads at Build A Rocket Boy.

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Epic artwork demands an appropriately epic canvas: here’s the full gatefold and back cover detail for the retail and subscription editions of Edge 408, available now. Inside, the studio directors at Id tell us why Doom: The Dark Ages is “the biggest, best Doom game we’ve ever made”.

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