el

@elliot.website

and visual and creativity and computers and math and elliot.website

We’re doing a user study to find out how adding always-on live values alongside code effects writing and debugging experiences for functional programming. See reply for sign-up details

Are you working to make programming more direct, tangible, and alive? Share your work at LIVE, the world's premier gathering on live programming, held online this October! LIVE welcomes submissions from academia, industry, and individuals. Call for submissions and more details on liveprog.org/

Workshop on Live Programming (LIVE)

The 12th Workshop on Live Programming (LIVE 2026) will take place online. LIVE invites submissions of ideas for improving the immediacy, usability, and learnability of programming.

liveprog.org

One more time — I'm looking for new consulting clients. Some ways I can help: ∙ Fractional tech leadership (tackling "leadership debt" in small eng orgs) ∙ Full-stack, 0 to 1 projects ∙ Language design & impl (eg with @ohmjs.org) ∙ JavaScript/TypeScript perf (🔁 appreciated)

Patrick Dubroy@dubroy.com · 5mo ago

Also I finally put together a consulting/ page, for anyone who's interested in working with me. dubroy.com/consulting/ Did I mention I still have availability this year? 😇

Consulting
I do technical advising and freelance development for companies big and small.

Some recent examples:

Part-time advising for a small startup, doing regular 1-on-1s with the CTO and selected ICs. Advised on technical architecture and team issues, and helped them hire a Head of Engineering and their first Staff Engineer.
Worked with HCI pioneer Michel Beaudouin-Lafon and his research group to build a fully incremental processing pipeline for Asciidoc with Ohm.
For a research group investigating parametric CAD/CAE systems, implemented a GPU-based interpreter (in Rust and WGSL) for rendering implicit surfaces.
For engineering projects, I’m especially interested in work where I can combine my deep systems expertise with frontend development and UX work.

Do you make drag-and-drop interfaces? Or do you wish you did, but they're just too hard? We're working on a new way to drag & drop! Wanna try it out? Join our study – we'll ask you about your drag-and-drop experiences, and get your hands on the prototype. Join here: forms.gle/J82tFtu6DqS8.... 🙏!

12 exciting live-programming projects will be presented at LIVE this year. It's free, online, and coming up soon! Sat 9/27: Videos premiere Sat 10/4: Q & A and discussion over Zoom Details on projects are up already at liveprog.org; more schedule & links coming soon. Hope to see ya there!

We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2025 🎉 The grant will award $15,000 to five thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans. Deadline: September 28th More info 👇 grants.draknek.org

Bild

What if you didn't need git to collaborate on games? We've been prototyping a new approach to collaboration in Godot: live and async collaborative editing, with branches and diffs, built right into the editor. We're looking for people to test out an early version, see link in next post:

Making progress on my relational layout lib. Did a pass on improving the API and hopefully the code is more readable now.

Here's a cut of some of my interactive and visual work from the past year. I'm looking for work! I'm looking for remote work developing, prototyping and/or researching on editors, custom interactive things, or visualizations. I mostly work in JS/TS. Let me know if you know something pls ty :)