#js13k no vr controllers this year, hand input! what could go wrong? 😨
Andrzej Mazur
@end3r.bsky.social
Web Game Developer, Enclave Games studio founder, js13kGames compo creator, Gamedev.js starter, Gamedev.js Weekly newsletter publisher, W3C Games chair, GitHub Star, OP Guild head.
Day 11: Just one more refactor before we get the game fully working... c'mon man... last one I swear... #JS13K
Horse modeling and animation was unbelievably difficult and time consuming, but it's pretty sweet. #js13k #js13kgames #gamedevjs #WebGL
#screenshotsaturday #js13k #gamedev #javascript After feedback, balancing, difficulty adjustments, this is gameplay from the near final version of Poopicorn, from a later wave where you can see some chaos and the super-fast black pegacorns in action.
The submit form is now open - check out this year's improvements, go ahead and add your #js13k entries and test them on the website already! js13kgames.com/2026/blog/su... #gamedev #gamedevjs #gamejam #compo #submit #form #indiedev #indiegames #JavaScript #HTML5
Submit form is now open
The submit form for js13kGames 2026 is live. Register a draft now to lock in the name for your game - everything else can be filled in later, up until the deadline on September 13th.
js13kgames.com
#js13k Poopicorn gameplay video! From the unsubmittable mobile version on my iPad. #gamedev #javascript #rainbows
Super delayed and super short, but the Monthly Report for July 2026 is finally out. enclavegames.com/blog/monthly... #gamedev #gamedevjs #EnclaveGames #MonthlyReport #monthly #report
Enclave Games Monthly Report: July 2026
During July we were busy with the js13kGames preparations, so everything revolved around acquiring, adding, and announcing partners, experts, and prizes. In the meantime we've also managed to find the...
enclavegames.com
After a technical failure of your warp drive, you found yourself stranded in a strange solar system. Carefully steer your spaceship to extract some fuel. But be careful. Who knows what horrors await in this place. I'm making this for #js13k and to learn how […] [Original post on mastodon.social]
The phone version isn’t submittable, way over the limit. But I added on screen controls and fought iOS with a flaming sword to make it work on your pocket rectangles #js13k ryanmalm.neocities.org/poopcorn_mob...
Out of bytes. may be able to fiddle with all the magic numbers for more balancing. Come play! #js13k WASD + NM or arrows + ZX. click or hit x to start. ryanmalm.neocities.org/pegasus_pest...
Day 5 - our ship is moving!! Tough to get a truly smooth output from a digital input, but it's good enough to move forward with, we'll tune it later. #JS13k
#GamedevJS #Survey just opened! Please fill the form before September 18th to help us prepare the Current State of Web Game Development in 2026 #Report, and share the form link with fellow #gamedev friends, thank you! 🎉 gamedevjs.com/survey/gamed... #indiegames #JavaScript #HTML5
Gamedev.js Survey 2026 is open! - Gamedev.js
The Gamedev.js Survey 2026 is now open! This marks the sixth year of collecting feedback from web game developers around the world, helping shape the annual Current State of Web Game Development repor...
gamedevjs.com
js13kGames 2026 started! gamedevjs.com/competitions... The 15th yearly edition of a compo where the challenge is to build a web game fitting into a 13 kilobyte zip package, js13kGames, started August 13th. #js13k #gamedev #gamedevjs #gamejam #indiedev #indiegames #JavaScript #HTML5
js13kGames 2026 started! - Gamedev.js
The fifteenth yearly edition of the online web game development competition where the challenge is to build a web game fitting into a 13 kilobyte zip package, js13kGames, started August 13th, and the ...
gamedevjs.com
Day 2 - Prototype "The Unicorn and The Jabberwock". You play the unicorn fighting off the terrible Jabberwock to defend you little gnome friends. Nice rough start with help from #claude. Lots to do. #js13kgames #js13k #rainbowsandunicorns #gamedev #javascript #LittleJS @frankforce.bsky.social
The current build is 53.9% of the overall 13kb I have no idea if I will go 3D this year but the template is setup for it. The next few days will be optimizing and brainstorming an actual game idea. For once I dont have a specific game idea in mind, so we are starting with a clean slate! #js13k