15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Richard Jordan
@ericretro.bsky.social
Very part time games dev, tinkering with 80's 8-bit inspired goodness. Author of retro inspired titles Klass of 99, Melkhior's Mansion and Undrium. Currently working on Playdate projects. http://www.bitglint.co.uk
Now I've finished the PC version, I've also been working on a #ZXSpectrumNext conversion of #Oids. It should be ready some time this week once I get the last few bugs and performance issues sorted out. It's nearly feature complete and seems to run at a steady 50fps. #retro #GameDev #AtariST
Development continues on Melkhior's Tower for Playdate. Here's a quick fire selection of clips. Pixels by @craigstevenson.bsky.social and music by @mcalby.bsky.social bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
This is Monty Mole. Taken from Dream time Monty on the Spectrum Next. Here my sprite is busy running on my Smart watch 🥰
Major milestone today! Basic multiplayer comms between a ZX Spectrum Next (on the left) and PC (on the right) Jet Set Willy: Redux client via a headless server on PC. Still early days yet, but this is promising... This might just be doable! #ZXSpectrumNext #JetSetWilly #Retro #ZXSpectrum #GameDev
Finally! Got the #JetSetWilly Redux in-game map working more or less how I want it on the #ZXSpectrumNext. Just a few more tweaks and optimizations needed and it will be at parity with the PC version (downloadable as jetsetwilly.net). #Retro #Gamedev
So, the PC/Mac/Linux version of JSWR is approaching the 1.0 release and, barring a few bugs, seems pretty stable. That means its time to work on phase 2 of my evil plan (TM). #JetSetWilly #ZXSpectrum #ZXSpectrumNext #GameDev #Retro
Doors in Melkhior's Tower are fairly simple things, but there are situations that need to be considered. More info on my latest devlog post: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Been a while, so here's some footage of it as is! #Pico8 #GameDev #ScreenShotSaturday #Retro #Remake #SabreWulf
Blackford PI, an unfinished project that I may go back to one day. It's an isometric "puzzle 'em up", inspired by MOVIE on the ZX Spectrum. There's a demo available to download at bitglint.itch.io/blackford-pi #blackfordpi #gamedev #monogame #indiedev #pixelart #isometric
Added a bit of lever action to Melkhior's Tower. 😀 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Here are some boring screenshots of tools I've built for JSW:R. The first two show a test case for the path finder. The second is an asset pack exploration tool. See alt text for more. The latest pre-release can be downloaded at jetsetwilly.net. #JetSetWilly #Retro #Python #Rust #gamedev
Here's some 6502 to brighten your Sunday! youtu.be/MOEmQ79nA38 Special thanks to @musicvsartstuff.bsky.social for the amazing backing music
Thinking in 6502 - Hello, World!
YouTube video by Colin Hoad
youtu.be
New multiplayer trap types for Jet Set Willy: Redux. In addition to mines, we now have banana skins, whisky bottles, orchids, glue, and springs. The video shows the effect of each. (It also shows off a Custom Willy designed with the in-game editor.) #JetSetWilly #retro #gamedev #Python
Isometric rendering optimisations, what an exciting topic! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
I've been working on how the A and B buttons will work in Melkhior's Tower. It's been a headache! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Devils on the Moon Pinball is out!!!! What a time to be alive!! get it here: play.date/games/devils... Only on @play.date #pinball #indiegames #pixelart #playdate
A quick video of the WIP "gorgeous" tileset. www.youtube.com/watch?v=ilK7... #JetSetWilly #Python #GameDev #retro #ScreenShotSaturday
Jet Set Willy: Redux - Gorgeous Tile Map
YouTube video by MauS
youtube.com
I spent some of today working on custom map/tileset support. This tileset was extracted from an old mobile phone version of the game. #JetSetWilly #retro #Python #gamedev
I figured out a sensible way to handle the crumbling platforms in a multiplayer context for the multiplayer #ManicMiner map in #JetSetWilly #Redux: I have them "uncrumble" after a few seconds. #Retro #Gamedev #Python
Some of the special baddies from the original Melkhior's Mansion will be making an appearance in Melkhior's Tower. Not 100% sure what they'll do yet, I need to figure that out. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
A little browser based Space Invaders clone that I wrote as a test project for beefing up my Unity skills. Play for free at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity
Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/ga... #melkhiorstower #playdate #gamedev #indiedev #pixelart
First (real) playthrough of StarQuake. Need to play it a few more times till I'm happy with it (plus I'm really crap at it !) #GameDev #Pico8 www.youtube.com/watch?v=_Jwx...
Pico8 StarQuake Gameplay
YouTube video by minionsoft
youtube.com
I still despise debugging network code, but at least I got the multiplayer victory screen working... (I managed to break a bunch of stuff related to teams, and I also found a weird bug where 3/4 players froze and forgot to have logging turned on. Sigh.) #JetSetWilly #Retro #Gamedev #Python
More #JetSetWilly. This time with alternative graphics from a mobile conversion from about twenty years ago.
So, I spent a lot of today writing a unified build script to build the game for multiple platforms (Windows, Linux, Mac and Steamdeck), but I did get to do some fun stuff too. #JetSetWilly #Retro #Gamedev #Python