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@ethangach.bsky.social

Interim Editor-in-Chief at Kotaku Contact: ethan.gach@kotaku.com / ethangach on Discord Secure email: ethangach@protonmail.com / 2673263042 for Signal Newsletter at https://deadgame.substack.com/

Andrew Wilson wrote to staff after the deal closed "At EA, we've always believed our greatest opportunity is to create what others haven't yet imagined." I assume he wasn't talking about pay-to-win loot boxes or day-one DLC. David Tinson is now COO and Cam Weber continues as head of studios.

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PALS! we're back for another charity stream, and it is, uh, less than two weeks away! i want to hear from you, mutuals and pals, who want to join us - whether you've guested before, or would be on for the first time. we have open spots! come be on stream and help us raise $$ for Trans Lifeline!

Axe of the Blood God - An RPG Podcast@bloodgodpod.bsky.social · 3d ago

🚨ANNOUNCEMENT🚨 The Axe of the Blood God Charity Livestream benefitting Trans Lifeline returns August 15th/16th! We've raised over $50k in the past and with your help we can smash our records! More Nuzlocke, multiplayer mayhem, speedruns, prizes, and fun all for a good cause! Full schedule soon!

Trans Lifeline logo

My stress dreams have reached "Earth is on a collision course with a black hole" levels. We all had to strap ourselves to the walls of our homes to stop our bodies from moving when our consciences became trapped in the black hole.

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"The collaboration also shines a light on the communities that sustain both brands. By weaving in Splatoon’s iconic ink-based aesthetics with BRISK’s design sensibility, Raiders Island Hideout becomes a dialogue about energy, creativity, and shared moments of triumph."

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Odyssey definitely in the bottom half of Nolan movies. Maybe even 3rd or 4th from the bottom. The best scenes are when the camera is moving and no one is talking. But flubs the biggest moments from the source material while offering no interesting departures in return. Feels like a Bible movie.

Extremely excited to share a massive piece I worked very hard on. I talked to FFXIV’s Naoki Yoshida, Warframe’s Rebecca Ford, and ESO’s Nick Giacomini anout what the future of MMORPGs looks like - and how the live service scene has altered that, if at all www.gamesradar.com/games/mmo/ho...

"The desire for a world you can escape to is stronger than ever": How MMORPGs are flourishing in a multiplayer landscape dominated by live-service shooters

The lead developers of Final Fantasy 14, Warframe, and The Elder Scrolls Online take us through the demands and realities of running a successful MMO

gamesradar.com