FancifulCrow
@fancifulcrow.bsky.social
Mostly programming. https://linktr.ee/fancifulcrow Check out my assets: https://fancifulcrow.itch.io/
Procedural Generation with Wave Function Collapse. #Godot4
Just checking, since apparently some are using LLMs to get BibTeX snippets easily. For Computer Science and ML papers, you know about @dblp.org, right? You know you don't have to use LLMs for that... right?
Calling all the PhDs I know to make monumental annoyances of themselves (and honestly, who better)
Jensen Huang of Nvidia, $NVDA, has said relentless negativity around AI is hurting society and has done a lot of damage, per Techspot.
Hard to believe it's already been over 2 years since I switched from Unity to #GodotEngine. Haven't looked back!! Open source ecosystem brings peace of mind and it's been a joy to watch the engine already evolve in such a short time. #gamedev #pcgaming #indiegame #steam #3dart #indiedev
one takeaway from the grok noncon porn thing is that much of the media just isn't interested in an issue they can't pretend has two sides or that doesn't give them an opportunity to shit on the left. Also it would be uncomfortable to justify remaining on twitter after acknowledging it
I did some study into image colorization using U-Net + GANs. I am really impressed with how well it turned out. Maybe one day, I will do for videos. If I have that level of compute. #MachineLearning #ComputerVision
1 year of LeetCode. I am not doing that again. Happy New Year.
Never thought I will be using bits of what I learned in school. I tried designing a state machine for a souls-like game. It may not be perfect but I will see once I start implementing it. Perhaps a more hierarchical structure would be better 🤷.
Finally done with the chess bot. It has some pretty interesting tactics. It "understands" castling, pinning and promotions. But for some reason, it will always do the queen trade even when it doesn't have to. 😂 I used a scuffed implementation of NNUE. #Chess #MachineLearning
Attempting to build for much larger scenes in Godot. So far I tried using ProtonScatter and Terrain3D to do the job. #Godot4 #GameDevelopment