Looking for upsides of this slopworld we live in, and one I'm grateful for is how many more process photos I see. Granted it's for a twisted proof-of-humanity test that we now all have to take part in but hey I get like 75% more art out of every art.
geouug
@geouug.com
✨ Glyphscape is on Steam ✨ https://store.steampowered.com/app/3103690/Glyphscape/ Update 1.2 In Progress: - UI Overhaul - Enemy Behavior Overhaul - Magic System Expansion Q4 2026 Smaller projects live on itch.io: https://geouug.itch.io
It's #WishlistWednesday! Any additional effort I put into this post is less time I spend on the 1.2 update, so this is what you get. Love you all ❤️🐁 store.steampowered.com/app/3103690/...
Glyphscape on Steam
A retro fantasy adventure inspired by tabletop role-playing games. Combine Glyphs to create spells in an open-ended spellcrafting system, dispatch enemies through clever mastery of turn-based combat, ...
store.steampowered.com
It's #WishlistWednesday and my game has been TBA on Steam 1 year this month! Please consider sharing my game with your friends and in return I will eventually someday finish it so you can play! store.steampowered.com/app/3919080/... #indiegame #indiedev #gamedev #solodev
Finally playing Noita for the first time. Good god. I'm 30 hours in and I think I'm approaching the start of the tutorial.
This is your daily reminder that if you dump all those steam trading cards that you don't care about at market rates, you'll have enough wallet funds for a few cheap indies by next week. It's like when your inventory is full but it's all 0.1kg items, except instead of over-encumbrance you get cash.
Still slogging through the last bits of the UI overhaul, which is now bleeding into "things I should have polished a long time ago". Hopefully will be wrapping up this week, but UI always takes longer than I expect.
It's a good thing I'm wearing every hat in this organization because idk how I would explain to my boss what the slice of the revenue chart labeled "trading card sales" means (it ain't Glyphscape trading cards tfs)
Little preview post of 1.2 features. UI Overhaul, Enemy AI Overhaul, Magic System Expansion, it's good stuff. store.steampowered.com/news/app/310... #GameDev #ASCII #RPG #SoloDev
Glyphscape - Update Preview - Major Version 1.2 - Steam News
A preview of the UI overhaul and new enemy behavior in 1.2.
store.steampowered.com
The monster behavior I added today is the state machine equivalent of a widescreen update. Really fun things coming. I'm gonna need a bestiary.
Spent several hours yesterday redoing the splash art to accommodate the new 2:1 display. Quite pleased with the results. #PixelArt #ASCII #ScreenshotSaturday #IndieDev #RPG #Glyphscape
Taking yet another pass at the UI for spell crafting. Now that I've got twice as much screen real estate I SHOULD be able to make something a bit more intuitive this time.
Every 6 months or so I make 1 small change and Glyphscape gets substantially better. Going from 1:1 to 2:1 is one of those. It's so pretty.
Started the process of localization for Glyphscape (waaay too late, obviously) and I have absolutely no estimates on when that'll be done. Still need to figure out the "I don't speak Japanese" problem.
Well, the 1.2 update was supposed to be mostly non-UI things for my sanity, but instead I kicked off an overhaul of literally every menu. Worth it I hope
Did one final pass on the rendering so that I can support a full 128x64 view. The old square view allowed for 64x64 so I wanted to preserve that level of zoom. Zones are only 128x128, so at this zoom the camera only pans up and down.
"Having a demo actually results in fewer wishlist conversions" should not be surprising. The demo exists for the players who actually DON'T want your game, but don't know it yet.
Whenever I get overwhelmed with the state of the world, I remember that it would have been a pretty cool setting for a near-future dystopia 15 years ago when I was really into near-future dystopias.
Preparations for a double-wide display layout for Glyphscape have proven fruitful. I'm so optimized on the display that there's barely a noticeable fps hit from doubling the rendered area. (Very rough because I'm just dragging UI elements around in Unity)
Last chance to pick up Glyphscape for 30% off! There's a demo of the first dungeon so you can try it for free too! store.steampowered.com/app/3103690/... #SummerSale #IndieGame #RPG #ASCII #Retro
A Glyphscape Patch! For #SteamDeck users. Fixed the default resolution to scale properly, and allowed diagonal movement on gamepads. Overall, a much smoother experience for my friends with Steam Decks. store.steampowered.com/news/app/310... #IndieDev #Update #Steam
Glyphscape - Patch Notes - Version 1.1.5 - Steam News
This update addresses the most egregious issues facing steam deck users. Gamepad movement feels really good now, and you no longer need to set a custom resolution to see the whole screen! Change Log: ...
store.steampowered.com
Whatever the limit is, haven't found it (125000 shown here). 🤷 #GodotEngine #gamedev #indiedev
Stupidly good, and it looks very natural. What's the max number of seagulls before the gpu melts? 🥸