Added mountains to my ASCII map generator. This is a pre-historic planet. Going to add tectonic plate movement next. #ASCII #roguelike #roguelite #indiegame #indiegamedev #indiedev #solodev #ShowcaseSunday #proceduralgeneration
Brianna Townsend
@brianna.town
✨ C/C++ developer✨ she/her ✨ creator of unfinished video games ✨ Creating and blogging about Chronicles IV: Ebonheim, a tactical Ultima/Rogue-like built solo with a custom engine Wishlist today! https://chrongame.com https://brianna.town
It's #WishlistWednesday and my game has been TBA on Steam 1 year this month! Please consider sharing my game with your friends and in return I will eventually someday finish it so you can play! store.steampowered.com/app/3919080/... #indiegame #indiedev #gamedev #solodev
It's #WishlistWednesday and my game has been TBA on Steam 1 year this month! Please consider sharing my game with your friends and in return I will eventually someday finish it so you can play! store.steampowered.com/app/3919080/... #indiegame #indiedev #gamedev #solodev
The 500 FINGER FILLET demo is OUT NOW!!! 500 STABS. 20 MINUTES TO ESCAPE. A horror roguelite about stabbing yourself in the hand 500 times to escape a deadly trap. Can you make it out with all your fingers? Or will you bleed out on the table? store.steampowered.com/app/4973880/...
GAMER YANG WEN-LI: So when you level up, you get +1 ATK, and you feel like you could win any battle. But you also start encountering enemies who have +1 DEF, so everything is the same. And it's been that way for the whole long history of gaming. Gamers have yet to try another way, for all our talk.
I think at the end of the day what makes movie reviews so great is that a movie isn’t just some product. It’s something a real human being had to say. And you can just be like “if I said any of that I’d feel like the dumbest asshole alive”
working on a hamster-themed demake of umamusume for pico-8! some footage of the menu animations
Became aware of World of Anterra today, an old kickstarter project that is pointed at an upcoming release. This trailer's got the fuckin juice I'm really excited to see how it turns out www.youtube.com/watch?v=CCBP... Wishlist: store.steampowered.com/app/2402470/... #indiegame #steam
World of Anterra - Official Gameplay Trailer
YouTube video by Indie Games Hub
youtube.com
Super Puzzled Cat costs money and will consume a hundred hours of your life but if that's a dealbreaker this video review is 13 minutes long and free. It gets at the heart of why that game is just exceptional and so you should watch it. www.youtube.com/watch?v=Jc07... #indiegame
You Should Play Super Puzzled Cat (yes, you specifically)
YouTube video by autumn22
youtube.com
Super Puzzled Cat costs money and will consume a hundred hours of your life but if that's a dealbreaker this video review is 13 minutes long and free. It gets at the heart of why that game is just exceptional and so you should watch it. www.youtube.com/watch?v=Jc07... #indiegame
You Should Play Super Puzzled Cat (yes, you specifically)
YouTube video by autumn22
youtube.com
"you gotta grow up and use real languages with Inheritance and Methods, not just kiddie scripts" whatever, me and C are gonna go build a skate ramp out of scrap wood and get tetanus
💥 Soulbound Re-Cursed is out now on #pico8! 🏛 Explore an ancient temple! 💎 Get the space-warping gem! 🧠 Solve mind-bending puzzles! 🐍 Mind the snakes! Play now for free on punkcake.itch.io/soulbound !!
anyway developing for DOS (or other vintage hardware) gives you interesting limitations and most of the aesthetic things people are digging about You Have Died came about as a result of those limitations. so i recommend giving it a try
developing a game in C for DOS isn't that different from developing a game for a fantasy console like pico 8
New Blog Post! I wrote this design dive last month that explores changes I recently made to the game's stealth mechanics. Enjoy! blog.brianna.town/sneaking-upd... #indiedev #gamedev #solodev #indiegame #blog
Sneaking Update
As the dungeon milestone has taken a more final shape, a few fairly major mechanical changes have been happening in the game. Sneaking ...
blog.brianna.town
I wrote something like 100K words of weird underworld content for this gorgeously illustrated "tactical narrative" game from the creator of King of Dragon Pass, and that's only a fraction of the content... definitely worth a wishlist.
We're taking a trip to hell, but some of us won't make it back... Gather your party and join us when Thousand Hells: The Underworld Heists by @radiofreelunch.bsky.social releases on September 8th 😈 store.steampowered.com/app/3794210/...
may have gone a bit extra with the enemy death animation in You Have Died (And Been Reincarnated As A Fox Girl) but i like it :3
Warp Point is a very cool webring and people should consider submitting their games site to it
Today's featured post: 📖 Mario Origins: How A Popeye Game Became Donkey Kong by A Critical Hit! https://www.acriticalhit.com/hidden-influences-mario-how-popeye-game-became-donkey-kong/
New Blog Post! I wrote this design dive last month that explores changes I recently made to the game's stealth mechanics. Enjoy! blog.brianna.town/sneaking-upd... #indiedev #gamedev #solodev #indiegame #blog
Sneaking Update
As the dungeon milestone has taken a more final shape, a few fairly major mechanical changes have been happening in the game. Sneaking ...
blog.brianna.town
Now that I'm getting ready to move on from the dungeon milestone to the full game and starting to outline some world structure documents, it's time for big hole
Thinking about Amberspire
Good Morning! I've you've received links and credentials for this playtest I wanted to let you know that the page is planned to be set to private in two weeks: Aug 10th. Downloaded hard clients will still work and you can also continue to reach out to me if you get caught out without a build!
I'm running a playtest for the current development milestone of Chronicles! If you've been following the project and would like to help bang on it you can email me for a link or drop into the game's discord: chrongame.com
Nobody remembers influential popular things except me it's sad
New snake tactic: this one is getting armor from a helmet it picked up and put on #ScreenshotSaturday
Hello, #PitchYaGame Chronicles IV: Ebonheim is a game where a snake will pick up the bow you dropped and shoot you with it Wishlist Today: store.steampowered.com/app/3919080/... #gamedev #indiedev #solodev #roguelike #ultima #customengine
If you're participating in the playtest and not on discord, there have been a lot of updates and changes this week from testing feedback! Today's 0.7 update is a great time to jump in and try it! Thank you for playing and have a great weekend!
I'm running a playtest for the current development milestone of Chronicles! If you've been following the project and would like to help bang on it you can email me for a link or drop into the game's discord: chrongame.com
I'm a bit concerned that I'm oversharing this post a bit much, but I also rarely make something that I'm genuinely proud of.
Here are my slides and a transcript of my talk I gave during Glasgow Indie Games Fest on July 11th: Evil Game Design - An Introduction: mokkograd.net/posts/2026-0...
If you're participating in the playtest and not on discord, there have been a lot of updates and changes this week from testing feedback! Today's 0.7 update is a great time to jump in and try it! Thank you for playing and have a great weekend!
I'm running a playtest for the current development milestone of Chronicles! If you've been following the project and would like to help bang on it you can email me for a link or drop into the game's discord: chrongame.com
I'm running a playtest for the current development milestone of Chronicles! If you've been following the project and would like to help bang on it you can email me for a link or drop into the game's discord: chrongame.com
Chronicles IV: Ebonheim
A classic dungeon-crawling CRPG with nuanced character building and brutal, turn-based tactical combat. Explore a fully non-procedural world that changes when you die. Progress on the backs of your pa...
chrongame.com
I'm running a playtest for the current development milestone of Chronicles! If you've been following the project and would like to help bang on it you can email me for a link or drop into the game's discord: chrongame.com
Chronicles IV: Ebonheim
A classic dungeon-crawling CRPG with nuanced character building and brutal, turn-based tactical combat. Explore a fully non-procedural world that changes when you die. Progress on the backs of your pa...
chrongame.com
🌖 Amberspire is OUT NOW! 🌇 A dice driven science fantasy city builder. Grow your city atop a mausoleum moon, interact with strange weather and ecology, gain influence to make deals with powerful off-world factions, experience the history of a future city. PC, Mac, Steam Deck s.team/a/3350750
The player is an unbound natural force upon the world yet easily manipulated. A redirectable hurricane.
In damn near every fromsoft game, several different people tell you things. How things are, what needs to be done, etc. Each and every one of them has an agenda, a reason to get you to do something.