Been working on voxel ray-tracing again lately, this time using a BVH2 TLAS and SVT64 (64tree) BLAS(s). The heat gradient in the video shows the step count from 0 to 128. This scene contains 256 voxel dragons, each model is 256^3 voxels :)
George Bolba
@gikster.bsky.social
- 3rd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 21, he/him - From 🇷🇴
A fellow Ocean Rendering enthusiast has written a blog post that goes into the scary math involved with the famous Tessendorf Model and similar implementations. A must read for anyone looking to learn more about Ocean Simulation! Great stuff @rtryan98.bsky.social rtryan98.github.io/2025/10/04/o...
Ocean Rendering, Part 1 - Simulation · Robert Ryan - Graphics Programmer
rtryan98.github.io
Hey BlueSky! I wrote my first ever blog post in a while, talking about how I built my RHI for my game engine Kaleidoscope. Link is ⬇️
Started working on a Vulkan renderer last November but I didn't have much time to work on it due to school. I made good progress lately so I thought I'd share my progress on here since I've been "absent" for a while. I got Sponza running at ~3ms @1080p. 1 Dir Light and IBL, nothing too fancy 😄
Yesterday marked the final release of our game, Nakon. It runs on a custom engine, built for PS5 and Windows 10/11. I mainly worked on the rendering, so stuff like Cel Shading, Lighting, FXAA, PS5 backend, Optimizations and much more. You can download the game for yourself here: buas.itch.io/nakon
Nakon by Breda University of Applied Sciences, BuasJoey, tBoons, Allen Philip, Tycro Games, J111M, Gikster007, Mika Halbauer, alexstn, PappaNiels, desytsv, Viktor231407, Des
An arcade FPS game, made in a custom engine - Student Project
buas.itch.io
Yesterday marked the final release of our game, Nakon. It runs on a custom engine, built for PS5 and Windows 10/11. I mainly worked on the rendering, so stuff like Cel Shading, Lighting, FXAA, PS5 backend, Optimizations and much more. You can download the game for yourself here: buas.itch.io/nakon
Nakon by Breda University of Applied Sciences, BuasJoey, tBoons, Allen Philip, Tycro Games, J111M, Gikster007, Mika Halbauer, alexstn, PappaNiels, desytsv, Viktor231407, Des
An arcade FPS game, made in a custom engine - Student Project
buas.itch.io
Every time I hear there is another GDC, I thank kutaragi-sama I am not invited. That being said, hope the rest of y'all have fun
I decided to open source my implementation of Surfel Radiance Cascades Diffuse Global Illumination, since I'm not longer actively working on it. Hopefully the code can serve as a guide to others who can push this idea further :) github.com/mxcop/src-dgi
GitHub - mxcop/src-dgi: Surfel Radiance Cascades Diffuse Global Illumination
Surfel Radiance Cascades Diffuse Global Illumination - mxcop/src-dgi
github.com
This just popped up in my Google News tab on my phone. Looks pretty interesting. I wonder what the pricing will be like. www.tomshardware.com/pc-component...
Startup claims its Zeus GPU is 10X faster than Nvidia's RTX 5090
280 RTX 5090 GPUs = 28 Zeus GPUs according to Bolt Graphics
tomshardware.com
Implemented CSM and spot light shadows in uni game engine
Year 1 / Block B completed! Our students worked 8 weeks on a 3D Metal Gear clone, for PC and Raspberry Pi, with their own custom C++ OpenGL ES engine. Video: Work by Jack Tollenaar. Bullet Physics, skeletal animation, navmeshes, reflection probes and lots more. Amazing work.
The blog post is finally done. Give it read if you want to find out more about Real-Time Ocean Rendering in games! Let me know what you think 😄 gikster.dev/posts/Ocean-...
Oceans: Theory to Implementation
Introduction to Ocean Rendering
gikster.dev
Foam has been added and that concludes the programming work for this project, as this is the last week. There is a chance that I can take this project over into the next one, where together with a bunch of other Programmers we will develop a specific genre game engine. Looking forward to it 😁
I wrote a blog post on my implementation of the Surfel maintenance pipeline from my Surfel Radiance Cascades project. Most of what I learned came from "SIGGRAPH 2021: Global Illumination Based on Surfels" a great presentation from EA SEED :) m4xc.dev/blog/surfel-...
MΛX - Surfel Maintenance for Global Illumination
A comprehensive explanation of my implementation of Surfel probe maintenance.
m4xc.dev
Foam has been added and that concludes the programming work for this project, as this is the last week. There is a chance that I can take this project over into the next one, where together with a bunch of other Programmers we will develop a specific genre game engine. Looking forward to it 😁
A small update on my Water Rendering journey. I've been busy with shading and researching how I can go from Oceans to Rivers with the integration of flow maps. I don't think I will have enough time to move to Rivers due to time constraints for the project, so I will stick to Oceans for now :P
I made a Doom source port that runs within a PDF file. PDFs support Javascript, so Emscripten is used to compile Doom to asm.js, which is then run within the PDF engine. Input/output is done by manipulating text input fields. doompdf.pages.dev/doom.pdf github.com/ading2210/do...
Hey there bsky! I'm looking for an internship in graphics/engine programming anywhere in the world (I'm willing to relocate). If you happen to know any open positions or if you work at a company that is taking interns, feel free to contact me! Portfolio ⬇️
unbothered. moisturized. in my lane. literally incapable of targeting x86
I'm a bit late, but happy new year everyone! To celebrate another full rotation around the sun, enjoy this meme:
Working on adding the Tau Cannon to my Half-Life mod for Teardown
I've been silent for a while, mainly because I didn't have anything interesting to show. I was busy the last couple of days implementing the Tessendorf Model for Ocean Rendering. Massive thanks to @acerola.gg for his videos which helped me a lot! Here's a video of my implementation:
GPC is the first graphics conference I ever attended, and I had a great time, props to the organizers! As a BUas student I presented my work on Radiance Cascades during the student showcase, which was very fun & exciting, I did my best to briefly explain the essence of RC :) youtu.be/MONs5wMy6Rw?...
Student Showcase
YouTube video by Graphics Programming Conference
youtu.be
The recorded presentations from GPC 2024 just dropped on the official GPC YouTube channel! I can highly recommend anyone interested in graphics to check them out. I can't wait to go back on some of these :) youtube.com/playlist?lis...
Graphics Programming Conference 2024 - YouTube
The Graphics Programming Conference is a three day event in November. We have keynotes from industry experts, presentations, and “masterclass” workshops with...
youtube.com
I just completed "Historian Hysteria" - Day 1 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/1 It was a nice and easy challenge! I realised late that AoC started though :/ We have a private leaderboard at uni, so we'll see who ends up being first at the end :p
Day 1 - Advent of Code 2024
adventofcode.com
Just randomly stumbled upon this; NASA's open-source C/C++ analyzer IKOS. github.com/NASA-SW-VnV/... Some nice features: - Creates a report database - Dashboarding for the complete project - Explains error types
GitHub - NASA-SW-VnV/ikos: Static analyzer for C/C++ based on the theory of Abstract Interpretation.
Static analyzer for C/C++ based on the theory of Abstract Interpretation. - NASA-SW-VnV/ikos
github.com
Whenever I hear the words "Minecraft" and "Ray Tracing" in the same sentence again, I will be thinking of this and only this: youtu.be/VRqy0WWFaA8?...
3D RAY TRACING on REDSTONE COMPUTER in MINECRAFT + Download
YouTube video by Mod Punchtree
youtu.be
I've been using Slang these past few days for a new project I've started working on. Currently working on the rasterization pipeline, I have a cube so far :) Slang has been really nice so far; using the User Guide on their website as well as the vk_mini_samples repo. github.com/nvpro-sample...
Post a video game gif from the year you were born
a screenshot of a video game with a dragon flying over a body of water
ALT: a screenshot of a video game with a dragon flying over a body of water
media.tenor.com
Post a video game gif from the year you were born