Jacco Bikker 🎦

@jbikker.bsky.social

Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻‍🤝‍🧑🏻, Christianity ✝.

Received an awesome custom joypad earlier this week from 𝐑𝐞𝐭𝐫𝐨𝐆𝐚𝐦𝐞𝐁𝐨𝐲𝐳! It is fully customized for the MSXDev25 game DELTA (ranked #5 in the contest). DELTA is a 3D game for the 8-bit MSX2 platform (Z80). The joypad oozes quality... And it looks gorgeous. Very impressed and grateful!

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TinyBVH has just been 𝘂𝗽𝗱𝗮𝘁𝗲𝗱 𝘁𝗼 𝟭.𝟴.𝟬. For CPU ray tracing, it is now the fastest option in most cases - Outperforming Intel Embree and Madmann91 for BVH build time and single-ray performance. On GPU, performance exceeds 4B rays per second - 4 rays per pixel at 4k/120Hz. github.com/jbikker/tiny...

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In this thread: three cool rendering papers that DisneyResearch|Studios is publishing at EGSR this week. The authors of these papers are peers that I get the privilege of working closely with frequently, and these are projects I've been excited to watch develop! (1/17)

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On LinkedIn, Neville Marcinkowski posted a trailer of all the student work that was on show at the Industry Showcase event of BUas Games, yesterday, Breda, the Netherlands. Good things are happening here!

Behold our awesome campus at BUas. Perhaps you remember the place that hosted the first #GPC. Yesterday: "Industry Showcase Day". Filled to the brim with students (#thisisigad!), lecturers (almost all from industry!) and of course industry, looking for interns. :) What a place. One of a kind.

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Wow, this looks incredible! I never envisioned our method being applied to bokeh blur in 3DGS like this, but the results speak for themselves. Thanks so much for sharing and experimenting with it!

mmalex@mmalex.bsky.social · last mo.

inspired by @boggo.bsky.social 's fluff which uses atomic-max points scattered by a DoF circle of confusion to do stylised bokeh blur, I tried implementing the awesome recent paper jorisar.nl/gaussian_poi... by @momentsingraphics.bsky.social et al and it works well enough to be fun!