Graham Walmsley 🎲

@grahamwalmsley.bsky.social

I design games, especially tabletop roleplaying games (Cthulhu Dark, Cosmic Dark). I also write books on storytelling (Play Unsafe) and drift into interactive fiction (39 Steps) and LARP (Will That Be All). And I love theatre, art and history.

This is true: Vampire produced some really obsessive behaviour and, LARP, well, LARP intensifies everything.

Natalie P (is not a vampire) 🦇@sashette.bsky.social · 7h ago

I've got something in my brain about #ttrpg players and parasocial relationships, but I'm not in the right headspace. We've all witnessed the rise in a parasocial relationship with D&D5e alone, buoyed by Critical Role and a few key others. But that pales in the shadow of Vampire: The Masquerade.

The cover of Vampire: The Masquerade, Revised Edition.

A single red rose lays beneath the title.

Day 3, #RPGaDay: Poise. I always liked Initiative in Vaesen: you drew cards for initiative order, but then could swap them, so that you could go first and help another player. Or you could force enemies to go later in initiative order. It turned a boring rule into a cooperative one.

here's another throwback from 2016 a private poster commission inspired by Moby Dick honestly still really love this one, both the concept and execution i worked on pre-inked scratchboard for this one (so fully black) instead of the usual white claybord that i ink myself 30x40cm

a black and white scratchboard illustration inspired by Mody Dick. It depicts a giant white whale about to collide with a whaling ship. The scene is viewed from a bird's eye view, high above the scene. Seagulls are seen orbiting around the scene. The ship and the whale create waves in the water that reinforce the tension between them.

In Alien Archaeology, there's a rule that you can ask "How old is it?" and "Where is it from?". But those questions are complex: does it mean where the object saw most use, where the material was from...? Anyway, that's the bit I'm writing this morning.

One thing I never did was a post-mortem of Sir. Perhaps this is as good a time and place as any to talk about some of that. It started in 2010 when Channel 4 had some money to spend on making educational games. For some reason they asked me. ->thread

Jim Rossignol@rossignol.bsky.social · 2w ago

In surprising computer game news: Sir, You Are Being Hunted finally made it to console, just fourteen years after release on PC. It's out now on Switch, PS5, and Xbox. (And Steam and GoG, of course.)