MeshBlend & World Aligned Materials is too good! 🤩 Testing a workflow where I only have one material instance per surface type. That then goes on any mesh. Blending the seams between the meshes to create a seamless surface. Amazing to just play around with the variations! #gamedev #unrealengine
Tore Lervik
@hallatore.bsky.social
Unreal enthusiast Creator of MeshBlend & MeshPack https://meshblend.lervik.com/
MeshBlend is now available for Unreal Engine 5.8! If it's a mesh, we can blend it. #gamedev
Ever noticed how Subnautica 2 has almost no seams? In the sand, on the rocks, in the cave walls. None! Check it out next time you are swimming around! 👀 Being able to say I had something to do with this game has been such an honor!
@fransbouma.com Have you by any chance tested your photo mode tools against Subnautica 2 yet?
MeshBlend 3.0 is out! 🥳 This has been an ongoing project for a while but it is finally ready! The update brings improved blend quality AND improved performance! meshblend.lervik.com
Here's the April update to the technique. The main new addition is the use of a procedural flow map to inform brush stroke length and direction.
Here's a work in progress video of the technique in action. vimeo.com/1175098049
The depths are calling… 🐟 The Subnautica 2 Early Access cinematic trailer is out now! Make sure you watch all the way to the end for a surprise 🫣 🎞️: https://youtu.be/8EZhCzFaQuw
Subnautica 2 Early Access Cinematic Trailer
YouTube video by Subnautica
youtu.be
I like both of these games! Maybe you will as well!
Announcing The Starless Expanse Bundle, which pairs the critically acclaimed titles Riven & Outer Wilds - two games featuring puzzling worlds that will linger long after the credits roll. https://store.steampowered.com/bundle/72377/Starless_Expanse_Bundle/
2 years ago MeshBlend was born! 🎂🥳 Not on purpose, but a random message on the Visual Tech Art discord server. @makkon.bsky.social was there, and something about his "introduce yourself" post piqued my interest. Amazed how many talented people I've met on online the last couple of years! 🤩
Hi #RealTimeVFX #GameDev ! We're looking for a Senior VFX Artist to join the team at Unknown Worlds on Subnautica 2! Gameplay Teaser: youtu.be/oK5Nr1VtJ9Q Application: job-boards.greenhouse.io/unknownworld...
Subnautica 2 - "Take a Deep Breath" (Gameplay Reveal Teaser)
YouTube video by Subnautica
youtu.be
Most of the MeshBlend showcases I make are to highlight the blending. But in real-world use it's often used more as a "seam remover". Here are some amazing in-game screenshots of Beautiful Light using MeshBlend to make the world feel more cohesive! 🤩 #gamedev
Blending meshes always feels like magic! Hearing what environment artists think of MeshBlend is the best part though! ✨ PS: MeshBlend is currently off on Fab this week - meshblend.lervik.com #ue5 #gamedev
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
2025 recap, what a year! MeshBlend launched for Unreal Engine 5. The reception, feedback and people have been amazing! I still can’t quite believe it. 👀 Thank you everyone, and also the amazing people at @unknownworlds.bsky.social! Can't wait to see what 2026 brings 🐟 #ue5 #gamedev
It's winter and I wanted to blend some snow!☃️ Turning the Dark Ruins sample project into a snowy landscape took much less time than expected! Plugins used: EasySnow & MeshBlend #gamedev
unreal engine users, yall should grab Meshblend, it's 30% off. it's so goddamn good, it'll change your whole art pipeline for the better www.fab.com/listings/1f4...
MeshBlend - Next generation mesh blending without RVT
MeshBlend brings next generation blending to Unreal. Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes can be blended.Showcase Trailer | Documentation | DemoMeshBlend enab...
fab.com
The new PCG Mode in @unrealengine.bsky.social 5.7 is pretty nice!
While I'm most known now for my Unreal Engine chops, I'm also fairly seasoned in traditional Feature VFX, so here is my long overdue Feature VFX Reel Update! As stated before, I'm avaliable from mid Dec! #VFX #VisualEffects
Can't believe it's almost 3 months since launch! Around this time last year, the pieces was finally starting to come together. What a journey it's been! Pst: MeshBlend and MeshPack just dropped on the Fab October Flash Sale! ✨👀 www.fab.com/sellers/Tore...
MeshBlend 2.0 is out! 🥳 It now supports UE5 new Fast Geometry Streaming and the plugin is even easier to setup and use than before. Amazing to hear from all the teams using MeshBlend in their upcoming titles! Really enjoyed Unreal Fest Stockholm! For more info meshblend.lervik.com #ue5 #gamedev
How to make branches and decoration feel like one natural looking tree in UE5 👀 Use vertex color to mask out the seams. Then use MeshBlend to drive the blending between the different parts of the same mesh. #gamedev
MeshBlend 1.5 on Fab - Better noise, better controls, better setup and better blending! Excited to bring this update just in time for #UnrealFestStockholm!
The blending keeps improving, so did some new screenshots for MeshBlend on Fab.
MeshBlend 1.4 just dropped on @unrealengine.bsky.social Always working on that visual quality! #gamedev #environmentart
How many rocks? MeshBlend started out as a way to make terrain look nice in games. It has grown a bit since it's inception 17 months ago! www.fab.com/listings/1f4... #gamedev @unrealengine.bsky.social
Performance is important and a big part of #gamdev. So how does MeshBlend fair in real projects? Wanted to show a clip from the Dark Ruins Megascans project with blending on everything! ~0.07 ms on Low and ~0.16 ms on the high quality meshblend-preset on my Gaming PC More here meshblend.lervik.com