The average public repo on the @radicle network is replicated on ~13 independent nodes, spread across 28 countries. No hosting company, no single point of failure. It's just how the protocol works. Measured it from a live seed and built a dashboard: stats.radicle.at
Harry Dean Hudson
@hdh.me
Student of media and art. Systems and game designer, former music technology professional. https://liminal.games https://playful.work
Happy #Genuary! #genuary1 one shape, one color. Done with the Canvas 2D API directly, follow the link for a "live" version in your browser: playful.work/genuary/2026...
ATTENTION BSKY: in celebration of Cinco Paus Day's Eve, please message me if you'd like a free copy of the best game ever made. :) smestorp.itch.io/cinco-paus Also TSLOG are doing an amazing series of podcasts on Michael's games: eggplant.show PLEASE REPOST! OR RE-SKEET! WHATEVER IT'S CALLED!! :)
Cinco Paus by Michael Brough
Available for Windows, macOS
smestorp.itch.io
I will be st @gamesground.bsky.social over the next couple days—please reach out if you’re interested in the podcast. I’m starting to put together the interviews for season two. I’m especially interested in the topic of maps and map generation. Let’s meet up and chat!
Newest episode of Probably Designed is up, featuring Magic Pro Tour regular Gabe Carleton-Barnes! my.playful.work/probably-des...
Probably Designed: We Love Uncle GCB
In this week's episode, I had a conversation with Gabe Carleton-Barnes. Gabe is actually an old friend of mine, and this conversation is a little bit different from what you've heard so far on the pod...
my.playful.work
Dear podcast lovers: I'm still here, but moving to an every other week release schedule for the rest of the year, to clear out a bit of space in my schedule for a couple other projects.
I have a new podcast episode up-a conversation with everyone's favorite Ludokultist, @ludokultur.bsky.social! my.playful.work/probably-des...
Probably Designed: My Conversation With a Ludokultist
In this week's episode we have a conversation with Fabian Fisher. Fabian is a game designer and developer here in Germany, and he's worked on quite a few games. Some highlights are Crimson Company, Hy...
my.playful.work
New episode is live! This is the rest of the conversation with @trampolinetales.com and @newobject.bsky.social wherein we talk about the right medium for a game and vibing. my.playful.work/probably-des...
Probably Designed: Conversation with Brian Long and Dan DiIorio
This week's episode is a continuation of our conversation with Dan DiIorio of Luck Be A Landlord and Maze Mice, and Brian Long, dev and designer of Ballionaire. Our conversation kicks off from my, at ...
my.playful.work
I had a great time yappin' on Probably Designed. Give it a listen!
New episode of Probably Designed is live! This week we have the first of a two-part conversation with @trampolinetales.com (dev/designer of Luck Be A Landlord and Maze Mice)and @newobject.bsky.social (dev/designer of Ballionaire). Blog/transcript version is here: my.playful.work/probably-des...
New episode of Probably Designed is live! This week we have the first of a two-part conversation with @trampolinetales.com (dev/designer of Luck Be A Landlord and Maze Mice)and @newobject.bsky.social (dev/designer of Ballionaire). Blog/transcript version is here: my.playful.work/probably-des...
Probably Designed: Luck Be A Ballionaire
This week we have a really interesting conversation for you. It's a three-way conversation with myself, Brian Long, the developer and designer of Ballionaire, and Dan DiIorio, the designer and develop...
my.playful.work
I like this.
I am dead set on the future of self hosted music. I just published a full tutorial series on how to use The Public Library. All the tutorials feature music from folks who are publishing on the platform www.youtube.com/playlist?lis... We are gonna use every resource we got to make this happen
@bastionland.bsky.social Hey there! I've been working on a game design podcast, and I'd be very interested to talk to you in my next round of conversations. I think I'd like to do a short series about maps, and I think what you've done with the maps in Mythic Bastionland is very interesting!
Episode 4! @calmpewter.games and I yapping about multiplayer. Please, to enjoy: YT: www.youtube.com/watch?v=lAWa... Transcript: my.playful.work/probably-des... and RSS in the normal places: rss.com/podcasts/pro....
Probably Designed: Multiplayer with Calm Pewter
YouTube video by Playful Work
youtube.com
Harry hosted this excellent podcast where I got to be a guest speaker alongside Eddie Cai, the designer of StarVaders! We chat about various designs of randomness but specifically about card pools in deckbuilders and other card games. Both episodes are now out.
New episode of Probably Designed is up today! This is part 1 of 2 with Eddie Cai @pengonauts.com and Kev Chang @boxdragon.bsky.social Enjoy! It’s also in the normal podcast listening places. my.playful.work/probably-des...
Subway stations should be asymmetric so you can orient yourself on the platform more quickly. Feel free to reach out for details if you’re designing any subway stations.
I'm at the Berlin GameScene Talk and Play in a little booth to talk about the podcast (or anything else you wanna chat about). We can also play the WIP rover game: liminal.games/planetaryrov... Or Mosa Lina. ¯\_(ツ)_/¯ Come by and say hi!
Planetary Rover
liminal.games
New episode of Probably Designed is up today! This is part 1 of 2 with Eddie Cai @pengonauts.com and Kev Chang @boxdragon.bsky.social Enjoy! It’s also in the normal podcast listening places. my.playful.work/probably-des...
Probably Designed: Eddie Cai and Kev Chang
This epside is the first of a two part conversation with Eddie Cai and Kev Chang. Eddie is the lead designer at Pengonauts who released Star⭐Vaders earlier this year. Kev is the director of Box Dragon...
my.playful.work
The second episode will go live next Tuesday. It's the first episode of a two-part banger with @pengonauts.com and @boxdragon.bsky.social (Star Vaders and As We Descend). Info on the rest of the season/sign up for email (transcripts, other articles, etc) here: my.playful.work/new-podcast-...
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
my.playful.work
The first espisode of the new podcast is live! This is my conversation with @ezra-szanton.itch.io and randomness and game design in general. The podcast and transcript are available here but you should also be able to find it on Apple Podcasts, Spotify, etc. Enjoy! my.playful.work/probably-des...
Probably Designed: Ezra Szanton
For the first episode, I had a really nice conversation with Ezra Szanton, a game designer and developer who's recent work includes design on Mr. Magpie's Harmless Card Game. Ezra and I spoke at leng...
my.playful.work
Am I the only soulslike enjoyer who doesn’t really like boss fights? 🙈 I really appreciate the craft that goes into the combat and boss design, but I’m mostly in it to learn maps and level routing. The bosses are something I need to pass through to get to more maps. To me bad maps == bad souls like
Instead of expecting what you want from other people, try thinking about what other people want and figuring out where things intersect.
REPOST: I made a last minute change, let's use this URL... I’ve been making podcast about game design over the past few months, and it’s almost ready to share! The premise: conversations with game designers about how design interacts with randomness and chance. my.playful.work/new-podcast-...
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
my.playful.work
I’ve been making podcast about game design over the past few months, and it’s just about ready to share! The premise: conversations with designers about how they and their designs interact with randomness and chance. Starts next Tuesday! open.substack.com/pub/harrydea...
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
open.substack.com
I'm convinced that auto-correct is getting steadily worse as AI language models get "better."
I think we're currently enduring questionable-attempts-to-capture-low-hanging-fruit phase of the AI hype-cycle.