Ezra Szanton
@ezra-szanton.itch.io
Game dev, currently making Mr Magpie's Harmless Card Game
T minus 23 minutes until Roguefort gets that release button clicked for the first and last time Time for some calming Brie Excitement levels high to extreme store.steampowered.com/app/4274730/... #roguelikedev #indiedev #indiegames
Well, time to make the switch. Hello Bluesky !! 🌟 I'm Greg, a Game Character and VFX Artist based in the UK. 🪷 I love everything stylised! 🪷
Sometimes steam players get a bad rap for being toxic, but I've found most of the players in the Mr Magpie forums to be really lovely so far! Case in point: a discussion about how "random" the game is (a complicated and somewhat fraught topic)
Making a game that combines a lot of stuff is funny because it kind of breaks peoples brains to talk about.
🫢 Oh and one more thing today! Spoiler text and collapsible details are now available for editing within the text editor
We've rolled out a spam detector update that should be much better with detecting hacked accounts that post fake "game updates" in comments, among other things. We also did a pass on collection spammers Spam is a never ending battle, but hopefully this update should noticeably improve the situation
* The spam situation is really bad, the game added to man spam collections, spam comments were posted. I'm sorry. I knew it's been an issue but seeing that stuff on a game I made feels different. I'm spending some extra time this week to re-evaluate how we handle spam.
The demo for Feather’s Edge has officially left the nest! We’re excited to announce that it is available to play on Steam - happy dashing and slashing! Play the demo today: store.steampowered.com/app/5094710/Feathers_Edge_Demo/ #indiegames Please share and enjoy our demo!
Feather's Edge Demo on Steam
Dash and slash through an innovative kinetic metroidvania. The Tower of Time awaits – a rich, handcrafted world fractured by the collapse of time. Slice through foes in tough-as-talons bite-sized batt...
store.steampowered.com
Another variation of the Indiepocalypse booth is all set up at BostonFIG! (minus all the missing tape market games I forgot to reprint and am doing so now)
Caves of Qud is coming to Switch 2 as a free upgrade for Switch 1 owners + a limited physical edition from @lostincult.co.uk 🍄 Pre-order now: www.lostincult.co.uk/shop/p/caves...
DLC ANNOUNCEMENT! Just when you thought the card-flipping horrors were over... new secrets are unearthed. Introducing a brand new story-driven DLC, Forbidden Solitaire: The Discarded! Please wishlist and share: store.steampowered.com/app/5238350/... New levels, enemies, jokers, sigils + more!
So, “Order of the Sinking Star” by Thekla was just announced, which takes several small free games (two of which are mine) and gives them a major graphical upgrade and mashes up their rulesets. I haven’t been very involved but it’s a great concept and looks cool.
🎉 Party House: The Deckbuilding Game is available for preorder now! 🚶♀️Follow the link below to learn more and back the Kickstarter. www.kickstarter.com/projects/bit... ✨ While you're there, you also have the option to preorder a board game adaptation of fantastic videogame Baba is You!
Are you a Unity whizz kid who understands SHADERGRAPHS and 2D TILEMAPS? I need to overlay a repeating texture on top of a tilemap, buuuut tilemap UVs are a fucking nightmare, so I don't really know how to handle it. Paid gig! Probably quite quick if you know what you're doing: dan@sizefivegames.com
Sthng that maybe I could get better at is teaching folks new to game design that making detailed plans or game design docs at the beginning of the process, or really anything that is more than a page is really just a waste of time. Broad strokes are fine bc no one reads and early changes are fast
I got to use this meme as a reference in the localization document today knowyourmeme.com/memes/lord-m.... I love my job.
Lord Marquaad E | Know Your Meme
Lord Marquaad, also known as Lord Farquaad / Markiplier E, refers to a deep fried image of the face YouTube Let's Player Markiplier photoshopped onto the h
knowyourmeme.com
Look! A new season of Tiny Mass Games: tinymassgames.itch.io Prey Drive - @bajathefrog.social T1DRIS - @onetruelorn.bsky.social Bobgar's 3D Game QBasic Edition - @bobgar.bsky.social Doki Doki Dairy Panic - @superflounder.bsky.social Back To Basics - @taselist.bsky.social Congrats! #indiegames
Tiny Mass Games
tinymassgames.itch.io
If anyone else had a similarly love hate relationship with The Bazaar - or is curious about "fight other players builds" games - I like Sokpop's new game Grail! store.steampowered.com/app/3597200/... Seems like a much kinder take on it so far.
Save 20% on Grail on Steam
In this deckbuilder your deck plays automatically. Upgrade, enchant and stickerize your cards to create clever cascading effects that defeat monsters and other players. Can you reach the Grail?
store.steampowered.com
I feel like the main struggle developers have when trying to write marketing copy is that they are describing the game they made instead of the player's experience of it
A thing I’ve been noticing a lot recently - a design pattern I’ve seen and liked in a few games - is when a relatively abstract and gamey contrivance makes the game feel more thematic because of the behaviour it produces.
Our game COMBOLANDS is out NOW on Steam :) and Polygon called it ‘The coolest new roguelike in years’! - Mini citybuilding roguelike - Described as “Balatro x Cities Skylines” - Deep strategy in short bursts - Chain huge combos + break the game
Ball, Fall, Dungeon Crawl has been released! The drop-merge dungeon crawler with a deep deckbuilding system. Fight your way to the bottom, get past board-shifting bosses, and combo your way to gold and glory. Check it out at store.steampowered.com/app/4529430/...
We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2026 🎉 The grant will award $15,000 to five thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans. Deadline: September 27th More info 👇
Today's fun: the Steam Revenue Report: weloveit.io/developers/s... This is a snapshot of estimated earnings for games on Steam (using the Boxleiter Method), alongside different ways to slice the data. How concentrated are sales/reviews? What does a typical game earn at a given percentile? Etc.!
The Steam Revenue Report — We Love It
Estimated earnings for every game on Steam. Constantly updated, free, and every number is clickable.
weloveit.io
NOT trying to dunk at all, as I mostly agree with everything said in these threads, but I figured it might be helpful to share an alternate perspective from someone who recently did decide to go the publisher route.
in prior era agreements where publishers were coming in pretty early on, you were in the risk and reward together. they were funding it, you were making it, they got well rewarded for successes but ate the risk now they want very little risk with the *same* reward. there's no value proposition