curse

@headwound.bsky.social

commissioner of sewers https://steelonbone.neocities.org/archive https://soundcloud.com/ratshaped

konami put gray fox on the cover of vr missions, gave him a bespoke moveset, locked him behind 85% (255/300) completion, and then only let you play him for three shitty missions

working on a (very small) game again. can't say much other than that i wanna capture what summer carnival recca does the the human eye. with good fortune maybe you'll hear more in six months

feel like a lot of modern games inspired by "immersive sims" are so afraid of prohibiting the player that they barely have formal structure or dynamics at all. just a big gooey sandbox with an objective somewhere in the middle

In 1984, Tsukuda Hobby released Roads to Lord. As one of the first original Japanese TTRPGs, Roads to Lord paved the way for the expansion of role-playing culture in Japan. I discuss the context surrounding the game’s release, its systems, and history: ogrerun.com/2026/07/26/r...

Roads to Lord and the Japanese Fantasy TTRPG

Tsukuda Hobby may have been the most reliant on adapting franchises, but they would also be the company to perhaps produce the most successful domestic TTRPG out of the crowd of early titles, Roads…

ogrerun.com

wanted to have two articles posted on the website by now. the first was an essay on data brokers that was contingent on evaluating the information they had on me, but (un)fortunately, when I requested it from acxiom and ran a scan on 50+ others, it turned out I was effectively a ghost. didn't exist

only reason i archived my one liners was to emulate the experience of clicking a robert christgau review only to find it was seven words, zero of them helpful