@iamraz.bsky.social

Senior 3D/2D Artist. A fork in a world of soup. No AI. Portfolio: https://www.artstation.com/razz LinkedIn: https://www.linkedin.com/in/tautvydask/

Small update on the radio design. Not final, but I'll move onto low poly to fit to the character. Kind of want to get on with rigging and animation tests ;]

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A new painting (by me) I can share for the game we are working on here at Gardens. I still can't say much, but things are moving along smoothly and I'm excited for you all to see it when it's ready. I really appreciate all the enthusiasm everyone has shared with me about the art we've shown so far.

A group of young adventurers approach a mysterious shrine where a sword emerges from a rock shrouded in mist. A key concept art painting by Andy Porter for Gardens Interactive's new game.

I'm too precious about what I post on socials. I think here would be a nice place to share some sketches every now and again without worrying about it being portfolio ready.

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I am still very much available for work! Skills: Art direction, concepting, prototyping, workflows & documentation, art implementation, strong communication and collaboration with programmers & designers. Please reach out via my email on my website for any opportunities 💖 fensartden.com

A selection of levels from monument valley 3, showcasing colorful architecture and foliage amid many different tones.Levels from the Monument Valley 2: Lost Forest DLC where architecture and foliage are intertwined throughout.Assemble with Care DLC including an espresso machine to fix with many different parts and gadgets. The background is a bright outdoor patio with the trellis and leaves shadowing the scene.A selection of NPCs and birds from Alba: A Wildlife Adventure including a glossy ibis, pigeons of various types and a flamingo!

General mess remaining, and also played around with darker lighting + flashlight, just for the fun of it. The end is in sight.

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