Andy Porter

@phandy.bsky.social

'Phandy' - Art Director @ Gardens. Opinions my own. Concept Artist/Designer/Illustrator. Ex: Blizzard / Splash Damage. Artstation.com/phandy

On Project Dragon/Everhaven I had the privilege of working alongside that kind of team- one example being Michael 'Orb' Vicente, who helped set a tone of caring deeply for the smallest details of the work he made: *sculpting rocks*. To this day, they are the loveliest game rocks I've ever seen.

Bild

controversial statement; this has far less to do with engine tech and for more to do with what skills are more easily trainable in a broad population. Technical parameterized realism is one of the easiest things to systematize so the labor market for realism is much deeper with lots of documentation

ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡@beetlenaut.bsky.social · 2mo ago

my one big takeaway from this years pile of Showcases is that Unreal Engine 5 has co-opted or sort of, I dare say, polluted the visual language of games, where nothing stands out theres a kind of mediocrity that comes with being "photorealistic I guess". PBR substance everywhere, but not distinct

Nightshade always puts these glitches in but that's okay. 💧Renosance Chamber💧 Vibrations from water droplets sound the 🔔. [I have more info, but I don't want to share it yet] Other bells floating around are called Ghost Bells.

Bild

It's my birthdayyy today so I'm going to ask for a cheeky lil artshare if you like my work since I'm still pretty new to the bluesky art community c: Hii I'm Marby, I'm from the UK and living in the US. I like world building and fantasy art, I'm also working on a personal game project for fun 🖤

BildBildBildBild

A new painting (by me) I can share for the game we are working on here at Gardens. I still can't say much, but things are moving along smoothly and I'm excited for you all to see it when it's ready. I really appreciate all the enthusiasm everyone has shared with me about the art we've shown so far.

A group of young adventurers approach a mysterious shrine where a sword emerges from a rock shrouded in mist. A key concept art painting by Andy Porter for Gardens Interactive's new game.

Hi, I'm an Art Director & 3D Game Artist Available for hire 👐 I worked on award-winning stylized games Looking for the next project I can contribute to 👀 Please reach out! 💌 boury.charles@gmail.com RT appreciated ✨

Screenshot of Caravan SandWitch - an openworld narrative exploration game made with a team of ~10 peopleCharacters Concept Art - the nomads of Caravan SandWitchStoryboard for a key scene in the game "The Wanderer - Frankenstein's Creature"Menu mockup for the game "Road 96"

one of my favorite activities: sitting less than two feet away from a cintiq and "just fixing one quick thing" with a mouse for about two and a half hours

Bild

Switching to traditional media is the best decision I'v made in a long time. It feels so much nicerto paint on real paper. With brushes for scale, you can also see how tiny my work is in person.

a photo of a traditional paintinga photo of a traditional paintinga photo of a traditional paintinga photo of a traditional painting