Indieformer

@indieformer.com

Teeny tiny publisher from Australia. Just trying to bring cool games to cool people. Publishing @scorchpot.indieformer.com

So incredible to see concept work from Gabe (the dev) for the ending of @abelinagame.bsky.social. The speed and precision this man is working at is incredible! Feel very lucky to be on this game dev journey with him 👊 Full disclosure: I am a video game publisher and this is one of our games 🙏

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OMG OUR VERY FIRST NEXT FEST! So excited to be in it and check out everyone else's games 🎉 If you're in this one leave me a link below so I can check you out!

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We are super duper, extra hyped and excited to ANNOUNCE: We have signed another game! 🎉 Almost a year after signing our very first, we're keen to show you what's now cooking up for Q1 2027. Bsky, I introduce: Abelina

RANT: The amount of “opportunities” we received from companies with “200,000” active backers for Kickstarter campaigns was crazy. 1. PAYING you is not an “opportunity” mate 2. We are running a campaign to RAISE money, becuase we’ve got none 3. I said leave me alone, STOP EMAILING ME /rant over

Feed the Scorchpot is created by me (a solo dev) and my wife (the artiste). A... labor of love? The story goes: - dragon gives you an island - only asks to be fed in return - fishy but ok - feed for 20 years to get out alive Simple enough. Try the demo! How good of job has my wife done?!

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For the void that can be social media, or perhaps to all the people who enjoy seeing my account pop into their feeds: We're steppin' on up in the world (at least in our eyes) to become a game-publisher only 😎 ... the emoji was too much, wasn't it?

We rejected $17K in funding. Bit clickbait, but that's what our first Kickstarter for @scorchpot.indieformer.com raised before we canceled. Too much was going to physical rewards, not enough to game dev. But we picked up where we left off, with a new goal, and there's only 4 days left!

A huge shoutout to our returning backers! Even after the little bump we had with canceling the first campaign, you guys came back around and made the second time a success too. Short, and sharp this one. Then the real work begins 💪

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The Vampire Survivors team decided the next logical step was a turn-based dungeon crawler where you headbutt chests for loot. It uses a system that lets you play cards as fast as you can click. It translates the chaos of a bullet heaven into a deckbuilder whilst not being completely overpowered.

This is a strategy game where you're less of a general and more of a frustrated landscaper trying to facilitate a war. The writing is incredibly dense and self-aware, featuring "career options" like insurance fraudster and a fully interactive shower. It’s a weirdly personal, text-heavy trip.

Most games give you a mini-map, but this one just lets you follow your nose through the French countryside to find your family. It’s a low-stress exploration game where the main mechanic is rooting around in the dirt and being a nuisance.

Fighting a fast-food empire with a spirit-mech that runs on flavor profiles is peak indie. You have to match enemy "cravings" to break them, which is a nice way of saying you're overfeeding corporate goons to death. The vibe is very much "save the world, but make sure the seasoning is right first."

Everything in this world is hand-drawn 1930s rubber hose animation, but everyone has a Tommy gun. The contrast between the bouncy Mickey Mouse aesthetic and the gritty detective violence is jarring in the best way. It looks like a Sunday morning cartoon and plays like a fever dream.

Starting a run with Boggle logic and ending it with the infinite void is a choice. It turns a simple word game into a cursed math experiment. The goal is basically to commit crimes against linguistics to see how high the score goes.

The floor is literally a gamble because you only pick the row, not the tile you land on. You’re essentially falling down a hole and hoping the RNG gives you a treasure chest instead of a poison trap. It removes the safety of precise movement and replaces it with calculated dread.

The developer decided a tower defense game was too slow, so they put the base on wheels and forced you to drift while building. You are basically playing a high-speed logistics nightmare where you drop turrets out of a moving van to stop robots from denting the paint.

This is... embarrassing 😞 Despite being fully funded, we are officially canceling the @Scorchpot Kickstarter campaign. It was a hard call to make, but it’s the right one for the game and the community. Here is what happened (Thread)

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A deckbuilder where you’re a medieval barber-surgeon treating plague-ridden villagers. You aren't playing cards; you’re managing trust, purity, and sickness while an ancient entity tries to rot your patients. It’s got that dark Inscryption energy and a difficulty curve that doesn't hold your hand.

City builders often get repetitive, but managing Roman water physics and aqueducts is a massive learning curve that pays off. You’re balancing urban sprawl against soil fertility and the literal wrath of the gods. It’s deeper and more demanding than Kingdoms and Castles, but stays just as charming.

Most VR sports games feel like tech demos, but VMX is a proper BMX sim. Tricks are done through actual physical gestures rather than button prompts, which makes sticking a landing feel earned. It even has a realistic spray-paint booth for your bike. A genuine must-play for anyone with a headset.