INQUELL - Open for work
@inquell.bsky.social
Self-taught 3D Artist | He/Him | 27 | Galway, Ireland NO A-I | NO N-F-T Prev: 3D Artist at Persevere, Tall Team #3dart #UE5 #Blender Here's my links: https://linktr.ee/INQUELL
Put together some neat concepts for something I'm working on this week. Hoping to have something cool to show by the end of the week! #wip
Also still planning on finishing up the Nyandola 3D print. I've been doing a few test prints and trying out doing some surface finishes and painting but I'm not quite happy with them yet. I'll post some pics of 'em soon
Hi folks, it's #portfolioday again! 🎨 I'm INQUELL and I'm a 3D artist from Ireland. Lately I've been getting into #stylized work and 3D printing! I'm actively looking for commissions, contract and full time work! Discord: inquell Contact: maxpred.biz@gmail.com
I know I don't really have the space or time for it, but the urge to print a suit of armor is gnawing at me ever since I saw this
16th Century Pauldron Additional Bonus Parts by Nico's Printed Antiques | Download STL model | Printables.com
Optional, bonus parts that can be added to the 16th century pauldron set to customize your armor | Download 3D printable STL models
printables.com
Happy #portfolioday all! 🤩 Thalamus Plank, here, author/illustrator, interested in pbs, nonfiction, black and white illos or one-off portraits - (🐾 or 👣) Please see my website for my portfolio thalamusplank.co.uk Look forward to working with you! 🤗 #kidlit #kidlitart
#portfolioday Hello I'm Josefin, prop and Environment Artist from Sweden. I have worked in the game industry for 8 years. I'm looking for a new job in the game industry, I'm open for a full-time position, contract,remote in Europe. ✉️contactfabiolaa@gmail.com 🎨Portfolio: www.artstation.com/josefin
Happy #portfolioday ! I'm Megi, an artist who draws mostly OC content and sometimes fanart for fun ~ 💕✨ Places where you can find me: mmegistuss.carrd.co Comms: vgen.co/megistus
Hello #PortfolioDay ! I'm Oni, I make resin job stones and jewelry inspired from FFXIV! I have my commission open for them too and I'll be selling more things in the future like stationery, prints and dice. Shop: onidraws.etsy.com Commissions: vgen.co/onidraws All my links : onidraws.carrd.co
Hello again #Portfolioday my name is Jimmy Makepeace and I'm an Illustrator and Animator from Bristol, UK. if you'd like to work together get in touch at Jimmymakepeaceillustration@gmail.com or have a look at my portfolio at cara.app/jimmiemakepe...
Hi folks, it's #portfolioday again! 🎨 I'm INQUELL and I'm a 3D artist from Ireland. Lately I've been getting into #stylized work and 3D printing! I'm actively looking for commissions, contract and full time work! Discord: inquell Contact: maxpred.biz@gmail.com
Lately I've been considering taking a course in CAD stuff to see if I can create some cooler stuff with my 3D printer. I'm thinking that it'll help me create stuff like gears because blender isn't really precise enough for what I'm trying to do
Got an hour to spare today or tomorrow? Leave some kind comments on things you enjoy. Tell a developer they're doing a great job, or let an artist know their work is incredible. It can make a big difference in someone's day, trust me.
Someone is working on basically Godot Scythe!! That is, in-engine editor akin to Source with tooling aimed explicitly at level design. Unreal's got Scythe for that, which is cool. Godot will (seemingly/hopefully/omg we're rooting for you) have "Furball"! www.youtube.com/watch?v=drTK...
Mapping with furball in Godot engine
YouTube video by Yarvin le Cretin
youtube.com
I recently got Ratatan and holy shit I love it! I've been on a rhythm game kick lately but this is the first one that's basically been music pikmin
My biggest pet peeve is that there's a ton of scam websites that are "Free QR Code Generator"s then the QR code stops working after a few days and then redirects you to ask you to PAY to re-activate it. I made a page on website for making ACTUALLY FREE QR Codes. Enjoy. konig.games/QRCodes/ #QRCodes
Godot’s new AI policy is here. the TL;DR: all code must human authored.
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...