been trying to figure out a good level design workflow for blender to unity
Interactive Detours
@interactivedetours.com
Made a tiny FPS game based on a 15-second TF2 video. Making an atmospheric parkour game. https://store.steampowered.com/app/4438030/kipi_oppi/
A handy soft normals trick I learned from the source mapping ppl and also reminded of recently by @kronok.bsky.social who seems to be making an UE mapping addon In blender press Ctrl+Shift+R to make extra edges and RMB>Smooth. Unlike bevel it wont mess up orthogonal geo and its also easier to undo
For those wondering, the height of different objects are rendered into the red and green channels of a texture, with the green channel fading up constantly. How much that channel has faded tells us how much time has passed since the grass was moved
made it so multiple sources can affect the grass #gamedev #techart #indiedev
added some debug visualisation of the off screen grass texture #gamedev
I added wall-running to my atmospheric movement game #gamedev